1 |
9 |
2 |
15 |
0 |
8 |
16 |
High |
2.00 |
0.150 |
|
|
|
1 |
D1 |
6 |
4 |
17 |
-4 |
8 |
17 |
Low |
1.00 |
0.080 |
|
|
|
D1 |
2 |
9 |
3 |
18 |
1 |
18 |
17 |
High |
3.00 |
0.230 |
|
|
|
2 |
B2 |
10 |
2 |
19 |
-4 |
10 |
18 |
High |
3.00 |
0.230 |
|
|
|
B2 |
F2 |
11 |
4 |
23 |
-10 |
10 |
19 |
Mid |
3.00 |
0.230 |
|
|
|
F2 |
D2 |
9 |
8 |
21 |
-14 |
63 |
20 |
Mid |
5.00 |
0.380 |
|
|
|
D2 |
3 |
10 |
5 |
33 |
-6 |
7 |
19 |
Mid |
7.00 |
0.530 |
|
|
|
3 |
B3 |
29 |
3 |
28 |
6 |
66 |
N/A |
Mid |
11.00 |
1.370 |
|
|
Used to trigger Arena Transitions. |
B3 |
F3 |
29 |
3 |
28 |
6 |
62 |
N/A |
Overhead |
11.00 |
1.370 |
|
|
|
F3 |
D3 |
11 |
2 |
21 |
-1 |
22 |
N/A |
Low |
7.00 |
0.530 |
|
|
|
D3 |
j1 |
5 |
15 |
31 |
-17 |
1 |
47 |
Mid |
5.00 |
0.380 |
|
|
|
j1 |
j2 |
7 |
11 |
31 |
-13 |
11 |
47 |
Mid |
7.00 |
0.530 |
|
|
|
j2 |
j3 |
6 |
4 |
31 |
-8 |
38 |
39 |
Mid |
11.00 |
0.820 |
|
|
|
j3 |
Forward Throw |
10 |
2 |
34 |
N/A |
4 |
N/A |
Throw |
11.00 |
N/A |
|
|
|
F1+3 |
Back Throw |
10 |
2 |
34 |
N/A |
8 |
N/A |
Throw |
11.00 |
N/A |
|
|
|
1+3 |
12 |
15 |
3 |
16 |
-2 |
2 |
23 |
Overhead |
3.00 |
0.230 |
|
Backdash |
|
12 |
122 |
14 |
3 |
30 |
4 |
32 |
25 |
Mid |
7.00 |
0.530 |
|
Backdash |
|
122 |
21 |
13 |
3 |
20 |
-1 |
15 |
20 |
Mid |
3.00 |
0.230 |
|
|
|
21 |
213 |
18 |
3 |
29 |
0 |
34 |
N/A |
Mid |
9.00 |
0.680 |
|
|
|
213 |
B23 |
4 |
3 |
19 |
0 |
13 |
11 |
High |
5.00 |
0.380 |
|
|
|
B23 |
B232 |
17 |
2 |
33 |
2 |
45 |
30 |
High |
7.00 |
0.530 |
|
|
|
B232 |
F23 |
15 |
2 |
20 |
0 |
13 |
22 |
Mid |
5.00 |
0.380 |
|
Backdash |
|
F23 |
F233 |
14 |
6 |
27 |
-6 |
28 |
20 |
Mid |
7.00 |
0.530 |
|
|
|
F233 |
Cold Blast |
16 |
N/A |
N/A |
-9 |
16 |
15 |
High |
7.00 |
1.880 |
|
|
|
BF1 |
Cold Blast MB |
15 |
N/A |
N/A |
-4 |
11 |
N/A |
Mid |
10.80 |
3.380 |
|
|
Must press MB at the beginning of BF1. |
BF1 MB |
Death-Circle |
64 |
24 |
N/A |
27 |
47 |
18 |
Overhead |
6.00 |
1.750 |
|
|
|
DF2 |
Death-Circle MB |
51 |
26 |
N/A |
51 |
86 |
N/A |
Overhead |
9.00 |
2.130 |
|
|
Must press MB at the beginning of DF2. |
DF2 MB |
Close Death Circle |
64 |
24 |
N/A |
27 |
47 |
N/A |
Overhead |
6.00 |
1.750 |
|
|
|
DF2B |
Close Death Circle MB |
51 |
26 |
N/A |
51 |
86 |
N/A |
Overhead |
9.00 |
2.130 |
|
|
Must press MB at the beginning of DF2B. |
DF2B MB |
Far Death-Circle |
64 |
24 |
N/A |
27 |
47 |
N/A |
Overhead |
6.00 |
1.750 |
|
|
|
DF2F |
Far Death-Circle MB |
51 |
26 |
N/A |
51 |
86 |
N/A |
Overhead |
9.00 |
2.130 |
|
|
Must press MB at the beginning of DF2F. |
DF2F MB |
Very Far Death-Circle |
64 |
24 |
N/A |
27 |
47 |
N/A |
Overhead |
6.00 |
1.750 |
|
|
|
DF2U |
Very Far Death-Circle MB |
51 |
26 |
N/A |
51 |
86 |
N/A |
Overhead |
9.00 |
2.130 |
|
|
Must press MB at the beginning of DF2U. |
DF2U MB |
The Wall |
12 |
37 |
20 |
-19 |
0 |
38 |
Mid |
9.00 |
2.130 |
Full |
|
|
DB2 |
The Wall MB |
6 |
N/A |
N/A |
3 |
46 |
N/A |
Mid |
6.00 |
1.750 |
|
|
Must press MB in the middle of DB2. |
DB2 MB |
Big Freeze |
21 |
7 |
31 |
-21 |
9 |
29 |
Low |
7.00 |
1.880 |
|
|
|
DB3 |
Big Freeze MB |
2 |
N/A |
N/A |
-34 |
86 |
N/A |
Low |
3.00 |
1.370 |
|
|
Must press MB at the beginning of DB3. |
DB3 MB |
Frost Field |
17 |
N/A |
N/A |
N/A |
-51 |
16 |
N/A |
N/A |
N/A |
|
|
The opponent will take damage overtime while standing in frozen area. |
DF3 |
Frost Field MB |
2 |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
|
|
Must press MB at the beginning of DF3. |
DF3 MB |
Absolute Zero |
14 |
41 |
32 |
1 |
4 |
N/A |
Mid |
36.65 |
5.750 |
|
|
|
SS+MB |
Cyclotron Charge |
1 |
N/A |
30 |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
|
|
There are 3 levels to 4. Holding 4 will charge the Cold Gun allowing different special moves to be performed. |
4 Hold |
Cyclotron Charge> Cancel |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
|
|
|
4 Hold> BB/FF |
Frosted Tips |
1 |
N/A |
63 |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
|
|
B4 requires 1 bar of 4. Captain Cold coats himself wilh icy spikes that will damage the opponenl when connecting normal and special moves. |
B4 |
Glacier Grenade |
62 |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
|
|
F4 requires 2 bars of 4. The opponent will take damage over lime and begin to freeze while standing in frozen area created by the Glacier Grenade |
F4 |
Cryogenic Blast |
20 |
38 |
N/A |
-5 |
115 |
N/A |
Mid |
7.00 |
1.880 |
|
|
D4 requires all 3 bars of 4. |
D4 |