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HealthStrengthAbilityDefense
1050170016001500

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 8 3 13 1 9 17 High 2.00 0.150 1
F1 6 5 21 -7 13 18 High 2.00 0.150 F1
B1 13 4 26 -12 9 23 Low 3.00 0.230 B1
D1 7 3 17 -3 8 22 Mid 2.00 0.150 D1
2 10 4 18 -5 17 18 Mid 3.00 0.230 2
F2 15 3 19 -5 24 24 Mid 3.00 0.230 F2
D2 9 5 26 -14 61 22 Mid 5.00 0.380 D2
3 12 4 27 -4 8 20 Mid 5.00 0.380 3
B3 29 2 30 5 67 N/A Mid 11.00 1.370 Used to trigger Arena Transitions. B3
F3 30 17 24 5 63 37 Overhead 12.45 1.530 F3
D3 12 4 26 -8 14 N/A Low 7.00 0.530 D3
J1 7 8 27 1 5 40 Mid 5.00 0.380 J1
J2 10 5 27 1 15 40 Mid 7.00 0.530 J2
J3 7 15 27 -4 42 47 Mid 11.00 0.820 J3
1+3 10 2 34 N/A 6 N/A Throw 11.00 N/A 1+3
F1+3 10 2 34 N/A 6 N/A Throw 11.00 N/A F1+3
11 11 3 27 -8 19 19 Mid 2.00 0.150 11
112 15 4 19 -5 21 23 Mid 3.00 0.230 112
112 > Hold 2 20 4 27 -9 17 17 Mid 2.85 0.210 Must have High Voltage active to extend attack. 112 > Hold 2
112B3 17 2 33 -18 25 N/A Overhead 5.00 0.380 112B3
112B3 > Hold 3 19 2 31 -16 26 N/A Overhead 4.75 0.360 Must have High Voltage active to extend attack. 112B3 > Hold 3
113 21 5 34 4 39 N/A Mid 9.00 0.680 113
B11 8 4 30 -17 7 24 Mid 3.00 0.230 B11
B112 14 1 31 -15 61 28 Mid 3.00 0.230 B112
B112 Hold 18 2 29 -14 62 17 Mid 2.40 0.180 Must have High Voltage active to extend attack. B112 > Hold 2
B12 14 1 31 -15 60 28 Mid 3.00 0.230 B12
B12 Hold 18 2 29 -14 62 17 Mid 2.40 0.180 Must have High Voltage active to extend attack. B12 > Hold 2
B13 12 4 32 -4 28 N/A Mid 9.00 0.680 B13
F12 8 5 16 -2 18 17 Mid 2.00 0.150 F12
F12B2 12 2 31 -11 60 27 Mid 3.00 0.230 F12B2
F12B2 Hold 17 2 29 -9 63 18 Mid 2.40 0.180 Must have High Voltage active to extend attack. F12B2 > Hold 2
F123 16 5 24 -2 50 26 Mid 7.00 0.530 F123
F1D3 11 4 30 -17 21 N/A Low 7.00 0.530 F1D3
21 12 5 24 -7 22 21 Mid 3.00 0.230 21
21U3 17 4 33 -20 45 N/A Mid 5.00 0.380 21U3
21D3 16 2 30 -5 7 31 Low 5.00 0.380 21D3
F21 10 3 28 -4 8 19 Mid 3.00 0.230 F21
F213 17 5 30 -3 24 N/A Mid 5.00 0.380 F213
F2B2 16 5 19 -2 29 N/A Mid 7.00 0.530 F2B2
F2B3 22 2 31 4 57 N/A Mid 7.00 0.530 F2B3
F2B3 Hold 27 2 29 6 58 N/A Mid 3.50 0.260 Must have High Voltage active to extend attack. F2B3 > Hold 3
3B3 23 1 32 4 58 N/A Mid 9.00 0.680 3B3
3B3 Hold 27 2 30 5 59 N/A Mid 4.50 0.340 Must have High Voltage active to extend attack. 3B3 > Hold 3
3F3 19 6 18 -12 54 33 Overhead 5.00 0.380 3F3
Lightning Bolt 25 N/A N/A -14 9 52 High 7.00 1.880 Holding 1 will charge Lightning Bolt to do increased damage. DB1
Lightning Bolt > Extend N/A N/A N/A N/A N/A N/A N/A N/A N/A DB1 > Hold 1
Lightning Bolt Extend > Cancel N/A N/A N/A N/A N/A N/A N/A N/A N/A DB1 > Hold 1 > FF/BB
Lightning Bolt > Stop Bolt 4 N/A N/A 16 76 N/A Mid 8.31 2.500 Must have High Voltage active. DB1> DB1 MB
Lightning Bolt MB 15 N/A N/A 2 72 14 Mid 7.25 1.370 Must press MB at the beginning of Lightning Bali. DB1 MB
Electocute 12 7 25 -8 29 40 Mid 8.00 1.250 DF2
Electocute MB 1 N/A 44 N/A 82 N/A N/A 7.00 N/A Must press MB at any time during Electrocute. DF2 MB
Vicinity Blast 14 19 15 N/A 25 13 Unblockable 9.20 N/A DB2
Vicinity Blast Extend N/A N/A N/A N/A N/A N/A N/A N/A N/A DB2 > Hold
Vicinity Blast Extend > Cancel N/A N/A N/A N/A N/A N/A N/A N/A N/A DB2 > Hold > FF/BB
Vicinity Blast MB 5 17 18 -2 69 N/A Mid 6.00 1.750 Must press MB at the beginning of Vicinity Blast. DB2 MB
Electric Fly 14 32 33 -26 25 55 Mid 10.00 1.250 BF3
Electric Fly MB 1 N/A 92 N/A 23 N/A N/A 12.00 N/A Must press MB at any time during Electric Fly. BF3 MB
(Air) Electric Fly 6 32 47 -38 11 47 Mid 10.00 1.250 AIR BF3
(Air) Electric Fly MB 1 N/A 92 N/A 23 N/A N/A 12.00 N/A Must press MB at any time during (Air) Electric Fly. AIR BF3 MB
Sparkport 16 N/A 21 N/A N/A N/A N/A N/A N/A DU
Sparkport MB N/A N/A N/A N/A N/A N/A N/A N/A N/A Must press MB at the beginning of Sparkport DU MB
In Front Sparkport 16 N/A 21 N/A N/A N/A N/A N/A N/A Must have High Voltage active. DUB
In Front Sparkport MB N/A N/A N/A N/A N/A N/A N/A N/A N/A Must press MB at the beginning of In Front Sparkport. DUB MB
In Place Sparkport 16 N/A 21 N/A N/A N/A N/A N/A N/A Must have High Voltage active. DUD
In Place Sparkport MB N/A N/A N/A N/A N/A N/A N/A N/A N/A Must press MB at the beginning of In Place Sparkpcrt. DUD MB
Far Sparkport 16 N/A 21 N/A N/A N/A N/A N/A N/A Must have High Voltage active. DUF
Far Sparkport MB N/A N/A N/A N/A N/A N/A N/A N/A N/A Must press MB at the beginning of Far Sparkport. DUF MB
Power Surge 11 8 36 -15 0 N/A Mid 38.35 3.880 SS+MB
High Voltage 1 N/A 33 N/A N/A N/A N/A N/A N/A Activating High Voltage will add multi-hitting lightning strikes to the end of some Combo Attacks. Properties of some special moves will change when High Voltage is active. 4
(4) D2 9 5 26 -14 61 22 Mid 5.00 0.380 (4) D2
(4) 112 15 4 19 -5 21 23 Mid 3.00 0.230 (4) 112
(4) 112 > Hold 2 20 4 27 -9 17 17 Mid 2.85 0.210 Must have High Voltage active to extend attack. (4) 112 > Hold 2
(4) 112B3 17 2 33 -18 25 N/A Overhead 5.00 0.380 (4) 112B3
(4) 112B3 > Hold 3 19 2 31 -16 26 N/A Overhead 4.75 0.360 Must have High Voltage active to extend attack. (4) 112B3 > Hold 3
(4) B112 14 1 31 -15 61 28 Mid 3.00 0.230 (4) B112
(4) B112 > Hold 2 18 2 29 -14 62 17 Mid 2.40 0.180 Must have High Voltage active to extend attack. (4) B112 > Hold 2
(4) B12 14 1 31 -15 60 28 Mid 3.00 0.230 (4) B12
(4) B12 > Hold 2 18 2 29 -14 62 17 Mid 2.40 0.180 Must have High Voltage active to extend attack. (4) B12 > Hold 2
(4) F12B2 12 2 31 -11 60 27 Mid 3.00 0.230 (4) F12B2
(4) F12B2 > Hold 2 17 2 29 -9 63 18 Mid 2.40 0.180 Must have High Voltage active to extend attack. (4) F12B2 > Hold 2
(4) F2B3 22 2 31 4 57 N/A Mid 7.00 0.530 (4) F2B3
(4) F2B3 > Hold 3 27 2 29 6 58 N/A Mid 3.50 0.260 Must have High Voltage active to extend attack. (4) F2B3 > Hold 3
(4) 3B3 23 1 32 4 58 N/A Mid 9.00 0.680 (4) 3B3
(4) 3B3 > Hold 3 27 2 30 5 59 N/A Mid 4.50 0.340 Must have High Voltage active to extend attack. (4) 3B3 > Hold 3
HV > Lightning Bolt 25 N/A N/A -14 9 52 High 7.00 1.880 (4) DB1
HV > Lightning Bolt Extend N/A N/A N/A N/A N/A N/A N/A N/A N/A (4) DB1 > Hold 1
HV > Lightning Bolt Extend > Cancel N/A N/A N/A N/A N/A N/A N/A N/A N/A (4) DB1 > Hold > FF/BB
HV > Lightning Bolt Extend > Stop Bolt 4 N/A N/A 16 76 N/A Mid 8.31 2.500 Must have High Voltage active. (4) DB1 > DB MB
HV > Lightning Bolt MB 15 N/A N/A 2 72 14 Mid 7.25 1.370 Must press MB at the beginning of Lightning Bolt. (4) DB1 MB
HV > Electrocute 12 7 25 -8 29 40 Mid 8.00 1.250 (4) DF2
HV > Electrocute MB 1 N/A 44 N/A 82 N/A N/A 7.00 N/A Must press MB at any time during Electrocute. (4) DF2 MB
HV > Vicinity Blast 14 19 15 N/A 25 13 Unblockable 9.20 N/A (4) DB2
HV > Vicinity Blast Extend N/A N/A N/A N/A N/A N/A N/A N/A N/A (4) DB2 > Hold 2
HV > Vicinity Blast Extend > Cancel N/A N/A N/A N/A N/A N/A N/A N/A N/A (4) DB2 > Hold 2 > FF/BB
HV > Vicinity Blast MB 5 17 18 -2 69 N/A Mid 6.00 1.750 Must press MB at the beginning of Vicinity Blast. (4) DB2 MB
HV > Electric Fly 14 32 33 -26 25 55 Mid 10.00 1.250 (4) BF3
HV > Electric Fly MB 1 N/A 92 N/A 23 N/A N/A 12.00 N/A Must press MB at any time during Electric Fly. (4) BF MB
HV > Air Electric Fly 6 32 47 -38 11 47 Mid 10.00 1.250 (4) AIR BF3
HV > Air Electric Fly MB 1 N/A 92 N/A 23 N/A N/A 12.00 N/A Must press MB at any time during (Air) Electric Fly. (4) AIR BF3 MB
HV > In Front Sparkport 16 N/A 21 N/A N/A N/A N/A N/A N/A Must have High Voltage active. (4) DUB
HV > In Front Sparkport MB N/A N/A N/A N/A N/A N/A N/A N/A N/A Must press MB at the beginning of In Front Sparkport. (4) DUB MB
HV > In Place Sparkport 16 N/A 21 N/A N/A N/A N/A N/A N/A Must have High Voltage active. (4) DUD
HV > In Place Sparkport MB N/A N/A N/A N/A N/A N/A N/A N/A N/A Must press MB at the beginning of In Place Sparkpcrt. (4) DUD MB
HV > Far Sparkport 16 N/A 21 N/A N/A N/A N/A N/A N/A Must have High Voltage active. (4) DUF
HV > Far Sparkport MB N/A N/A N/A N/A N/A N/A N/A N/A N/A Must press MB at the beginning of Far Sparkport. (4) DUF MB