Welcome to the web-version of GunFrame for Injustice 2.

GunFrame is available on Android and iOS.

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HealthStrengthAbilityDefense
1050170016001500

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 8 2 17 0 22 16 High 2.00 0.150 1
B1 9 3 18 -4 4 17 High 2.00 0.150 B1
D1 7 3 16 -2 11 15 Mid 2.00 0.150 D1
2 13 14 26 -12 -3 35 Mid 4.85 0.380 2
B2 14 3 28 -4 13 21 Low 3.00 0.230 B2
F2 17 2 27 -2 7 23 Mid 3.00 0.230 F2
D2 8 4 26 -14 61 17 Mid 5.00 0.380 D2
3 14 3 28 -4 14 21 Mid 5.00 0.380 3
B3 30 5 26 6 72 N/A Mid 11.00 1.370 Used to trigger Arena Transitions B3
F3 28 3 27 7 66 N/A Overhead 11.00 1.370 F3
D3 17 8 19 -5 16 N/A Low 7.00 0.530 D3
J1 6 3 28 -14 4 35 Mid 5.00 0.380 J1
J2 11 6 28 -10 14 43 Mid 7.00 0.530 J2
J3 13 8 28 -5 41 47 Mid 11.00 0.820 J3
1+3 10 2 34 N/A 4 N/A Throw 12.00 N/A 1+3
F1+3 10 2 34 N/A 7 N/A Throw 12.00 N/A F1+3
12 10 3 24 1 5 16 Mid 2.00 0.150 12
123 19 2 23 -6 10 26 Mid 5.00 0.380 123
1232 25 10 18 -1 15 N/A Low 7.00 0.530 1232
B11 11 4 15 -2 12 19 Mid 3.00 0.230 B11
B11U3 10 7 34 -24 55 22 Mid 7.00 0.530 B11U3
B11U3D2 12 5 41 -9 9 N/A Overhead 5.00 0.380 B11U3D2
B12 12 2 31 -6 23 N/A Overhead 7.00 0.530 B12
21 13 15 18 -4 5 39 Mid 4.85 0.380 21
213 13 4 35 -2 30 N/A Mid 7.00 0.530 213
2D3 13 3 31 -7 10 20 Low 3.00 0.230 2D3
B22 25 3 25 -6 16 32 Overhead 3.00 0.230 B22
F21 13 3 27 -3 5 23 Mid 3.00 0.230 F21
F213 18 3 26 -2 38 N/A Overhead 5.00 0.380 F213
33 19 3 35 -1 29 N/A Mid 7.00 0.530 33
Manta Rays 17 25 30 -17 2 49 Mid 11.13 5.500 BF1
Manta Rays MB 14 16 18 -2 43 N/A Mid 7.00 1.880 Must press MB at any time during Manta Rays. BF1 MB
Shark Attack 15 17 24 -14 4 70 Mid 9.00 1.250 BF2
Shark Attack MB 1 N/A 103 N/A 24 N/A N/A 6.00 N/A Must press MB at any time during Shark Attack. BF2 MB
(Air) Shark Attack 5 17 35 -24 4 64 Mid 9.00 1.250 AIR BF2
(Air) Shark Attack MB 1 N/A 103 N/A 24 N/A N/A 6.00 N/A Must press MB at any time during (Air) Shark Attack. AIR BF2 MB
Torpedo Cannon 25 20 N/A -1 18 34 High 7.00 1.880 DB2
Torpedo Cannon MB 15 23 N/A 0 49 N/A Mid 4.00 1.500 Must press MB at the beginning of Torpedo Cannon. DB2 MB
(Air) Torpedo Cannon 19 27 14 -24 -5 34 High 7.00 1.880 AIR DB2
(Air) Torpedo Cannon MB 15 38 N/A -12 37 N/A Mid 4.00 1.500 Must press MB at the beginning of (Air) Torpedo Cannon. AIR DB2 MB
Rising Tide 28 5 44 -22 24 50 Mid 7.00 1.880 DF3
Rising Tide MB 20 7 34 -4 44 N/A Overhead 4.00 1.500 Must press MB in the middle of Rising Tide. DF3 MB
Harpoon 23 N/A N/A -19 4 100 High 7.50 1.370 DB3
Harpoon MB 1 N/A 57 N/A 4 N/A N/A 9.00 N/A Must press MB in the middle of Harpoon. DB3 MB
(Air) Harpoon 17 16 35 -39 8 58 Mid 11.00 1.880 AIR DB3
(Air) Harpoon MB 1 N/A 61 N/A 15 N/A N/A 6.00 N/A Must press MB in the middle of (Air) Harpoon. AIR DB3 MB
(Air) Close Harpoon 17 16 35 -39 8 58 Mid 11.00 1.880 AIR DB3D
(Air) Close Harpoon MB 1 N/A 61 N/A 15 N/A N/A 6.00 N/A Must press MB in the middle of (Air) Close Harpoon. AIR DB3D MB
Speared And Seared 14 30 41 -5 4 N/A Mid 40.17 6.500 SS+MB
Float / (Air) Float 1 N/A 20 N/A N/A 60 N/A N/A N/A Black Manta's Hydro Jetpack allows him to float above the fightline. 4 / AIR 4
Float Upward N/A N/A N/A N/A N/A N/A N/A N/A N/A 4>Hold 4
Float Away N/A N/A N/A N/A N/A N/A N/A N/A N/A 4>Hold4+B
Float Forward N/A N/A N/A N/A N/A N/A N/A N/A N/A 4>Hold4+F
Cancel Float 21 N/A 18 N/A N/A N/A N/A N/A N/A 4>SS
Float> Cutting Away 6 3 18 -8 10 48 Mid 5.00 0.380 4>1
Float> Deep Sea Stab 11 6 12 -1 23 32 Mid 7.00 0.530 4>2
Float> Manta Beam 13 8 7 3 48 31 Mid 11.00 0.820 4>3