Welcome to the web-version of GunFrame for Injustice 2.

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HealthStrengthAbilityDefense
1050170015001600

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 8 3 17 -3 21 14 High 2.00 0.150 1
B1 16 2 13 2 24 24 Low 3.00 0.230 B1
D1 7 3 18 -6 15 21 Mid 2.00 0.150 D1
2 30 3 25 -2 5 37 Overhead 5.00 0.380 2
B2 13 5 23 -1 8 24 Mid 3.00 0.230 B2
F2 16 3 32 -8 4 23 Mid 5.00 0.380 F2
D2 10 5 26 -14 56 20 Mid 5.00 0.380 D2
3 17 7 36 -1 31 35 Mid 7.75 0.600 3
B3 35 1 34 2 75 N/A Mid 11.00 1.370 Used to trigger Arena Transitions. B3
F3 35 4 33 0 61 N/A Overhead 11.00 1.370 F3
D3 15 6 27 -12 15 21 Low 6.75 0.830 D3
j1 8 16 40 -26 -8 N/A Mid 5.00 0.380 j1
j2 13 3 40 -22 2 N/A Mid 7.00 0.530 j2
j3 11 10 40 -17 29 N/A Mid 11.00 0.820 j3
Back Throw 10 2 34 N/A 4 N/A Throw 11.00 N/A 1+3
Forward Throw 10 2 34 N/A 4 N/A Throw 11.00 N/A F1+3
11 13 4 21 -3 10 22 Mid 3.00 0.230 11
113 20 3 45 -11 30 N/A Mid 7.00 0.530 4F Parry 113
B12 21 2 28 -3 9 35 Low 3.00 0.230 6F Normal / 7F Special B12
21 22 2 42 -27 4 30 Mid 3.00 0.230 21
213 24 3 26 3 38 N/A Mid 7.00 0.530 9F Normal / 10F Special 213
B22 16 2 27 -2 15 28 Mid 2.00 0.150 B22
B223 27 3 28 6 56 43 Mid 5.00 0.380 6F Normal / 7F Special B223
B23 19 3 33 0 31 27 Low 2.00 0.150 B23
B232 22 2 35 -5 10 29 Mid 3.00 0.230 B232
B2323 29 4 37 -4 25 N/A Overhead 5.00 0.380 B2323
F21 32 5 39 -10 15 N/A Low 5.00 0.380 F21
F23 21 3 35 -6 -1 27 Overhead 2.00 0.150 6F Normal / 7F Special F23
F233 30 2 27 -2 44 N/A Overhead 3.00 0.230 Backdash F233
Log Kick 22 35 17 -14 16 N/A Mid 11.55 3.500 DB1
Vine Grab 24 3 40 N/A 4 49 Throw 18.00 N/A DF1
Vine Grab MB 1 N/A 138 N/A 16 N/A N/A 20.00 N/A Must press MB at the beginning of DF1. DF1 MB
Vine Grab MB Behind 37 N/A 98 N/A 13 N/A N/A 20.00 N/A DF1 MB B
Close Vine Grab 20 3 40 N/A 4 37 Throw 18.00 N/A DF1B
Close Vine Grab MB 1 N/A 138 N/A 16 N/A N/A 20.00 N/A Must press MB at the beginning of DF1B. DF1B MB
Close Vine Grab Behind MB 37 N/A 98 N/A 13 N/A N/A 20.00 N/A DF1B MB B
Far Vine Grab 28 3 40 N/A 4 45 Throw 18.00 N/A DF1F
Far Vine Grab MB 1 N/A 138 N/A 16 N/A N/A 20.00 N/A Must press MB at the beginning of DF1F. DF1F MB
Far Vine Grab Behind MB 37 N/A 98 N/A 13 N/A N/A 20.00 N/A DF1F MB B
Up Vine Grab 14 10 40 N/A 4 32 Unblockable 18.00 N/A DF1U
Up Vine Grab MB 1 N/A 126 N/A 16 N/A N/A 20.00 N/A Must press MB at the beginning of DF1U. DF1U MB
Up Vine Grab Behind MB 37 N/A 98 N/A 13 N/A N/A 20.00 N/A DF1U MB B
Green Thumb 13 2 32 N/A 0 67 Throw 5.00 N/A DF2
Green Thumb> Spiked Palm 39 N/A 121 N/A 1 N/A N/A 8.00 N/A DF2> 1
Green Thumb> Stump Bump 39 N/A 127 N/A 24 N/A N/A 11.00 N/A DF2> 2
Green Thumb> Up Rooted 39 N/A 107 N/A 15 N/A N/A 13.00 N/A DF2> 3
Green Thumb MB 1 N/A 125 N/A 0 91 N/A 3.00 N/A Must press MB at any time during DF2. Meter Burning DF2 will give Swamp Thing health back. DF2 MB
Refoliation 17 4 28 -8 40 26 High 10.00 2.250 Semi DB2
Refoliation MB 12 5 16 6 65 N/A Mid 4.00 1.500 Must press MB at the beginning of DB2. DB2 MB
Bayou Bash 21 2 23 -3 44 14 Mid 10.00 2.250 Semi BF3
Bayou Bash MB 13 2 22 -10 69 N/A Mid 8.00 2.000 Must press MB at the beginning of BF3. BF3 MB
Bio-Fission 30 13 19 -15 15 17 High 6.00 1.750 DB3
Bio-Fission MB 18 4 23 -10 31 N/A Mid 9.60 1.250 Must press MB at the beginning of DB3. DB3 MB
Green Kingdom 25 4 55 -22 4 N/A Low 37.65 4.500 SS+MB
Abigail's Garden 1 N/A 36 N/A N/A 9 N/A N/A N/A Opponents cannot dash or jump while being caught in 4. The opponent will take damage over time from 4. 4
Control Abigail's Garden N/A N/A N/A N/A N/A N/A N/A N/A N/A Slops 4 from growing but leaves a patch of Wildflowers on the fighlline. 4> 4
Ephemeral Abigail's Garden N/A N/A N/A N/A N/A N/A N/A N/A N/A Causes 4 to instantly wither away. 4> 4> 4