Welcome to the web-version of GunFrame for Injustice 2.

GunFrame is available on Android and iOS.

If you'd like support the GunFrame project, please consider backing the Patreon.

Your support will go directly into buying DLC Characters and adding additional games to the GunFrame project. Thank you.

Found any typos or inaccuracies? Tag me in this Thread on TYM: click here.
Alternatively you can shoot me a mention on Twitter @GunFrame



HealthStrengthAbilityDefense
1250185014001350

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 8 2 11 -1 12 16 High 2.00 0.150 1
B1 12 2 17 -3 20 20 Low 3.00 0.230 B1
F1 21 8 31 -12 2 38 Mid 5.00 0.380 F1
D1 6 2 15 -2 13 16 Mid 2.00 0.150 D1
2 9 2 12 -2 17 18 Mid 3.00 0.230 2
B2 17 3 22 -8 6 24 Mid 3.00 0.230 B2
F2 15 2 24 -9 4 21 Mid 3.00 0.230 F2
D2 11 6 29 -18 57 28 Mid 5.00 0.380 D2
3 17 4 23 -10 19 31 Mid 7.00 0.530 3
B3 28 7 27 3 65 N/A Mid 11.00 1.370 Used to trigger Arena Transitions. B3
F3 28 4 61 -28 59 N/A Overhead 11.00 1.370 F3
D3 20 2 14 1 38 N/A Low 7.00 0.530 D3
j1 8 14 30 -16 2 50 Mid 5.00 0.380 j1
j2 10 4 30 -12 2 41 Mid 7.00 0.530 j2
j3 10 4 30 -12 2 41 Mid 7.00 0.530 j3
Back Throw 10 2 34 N/A 4 N/A Throw 11.00 N/A 1+3
Forward Throw 10 2 34 N/A 9 N/A Throw 11.00 N/A F1+3
11 9 3 15 -4 17 19 Mid 3.00 0.230 6F Normal / 7F Special 11
113 20 3 46 -12 7 23 Overhead 7.00 0.530 113
12 11 2 22 -11 15 17 Low 3.00 0.230 12
123 17 2 25 2 50 23 Mid 5.00 0.380 4F Parry 123
B12 20 2 20 -5 17 27 Mid 3.00 0.230 6F Normal / 7F Special B12
B121+3 23 2 31 -14 14 N/A Overhead 5.80 0.150 6F Normal / 7F Special B121+3
F13 11 5 27 -9 7 20 Mid 3.00 0.230 F13
F133 17 6 27 -10 25 23 Overhead 7.00 0.530 F133
22 11 7 20 -4 6 22 Mid 3.00 0.230 22
22F3 20 3 36 -2 43 23 Mid 7.00 0.530 Backdash 22F3
B22 13 5 21 -9 9 21 Mid 2.00 0.150 B22
B221 21 3 14 -6 22 31 Low 3.00 0.230 6F Normal / 7F Special B221
B2213 21 3 35 -26 16 28 Low 5.00 0.380 8F Normal / 9F Special B2213
F21 11 2 29 -13 50 21 Mid 2.00 0.150 F21
F213 26 4 30 -1 32 30 Overhead 7.00 0.530 8F Normal / 9F Special F213
3F2 13 8 50 -51 21 N/A Low 5.00 0.380 3F2
3F21+3 5 4 21 -8 42 9 Mid 5.00 0.380 3F21+3
Death Spin 16 70 41 -23 14 85 Mid 11.13 5.500 DB1
Death Spin> Advance 6 52 41 -23 14 54 Mid 8.56 4.120 DB1> FF
Death Spin> Retreat 6 28 41 -23 14 27 Mid 5.85 2.750 DB1> BB
Death Spin> Cancel 1 N/A 26 N/A N/A N/A N/A N/A N/A DB1> D
Death Spin MB 30 3 20 -1 52 N/A Overhead 4.00 1.500 Must press MB at the end of DB1. DB1 MB
Scythe Grab 28 2 42 -27 4 35 Mid 9.00 1.370 BF1
Scythe Grab MB 1 N/A 195 N/A 21 N/A N/A 16.00 N/A Must press MB at the beginning of BF1. BF1 MB
Toxin Breath 23 10 20 -18 20 N/A Mid 2.50 1.160 BF2
Toxin Breath> Extend 8 33 22 -16 20 N/A Mid 1.00 0.060 BF2> Hold 2
Fear-Ferno 12 11 20 -14 5 32 Mid 8.00 2.000 DB2
Fear-Ferno MB 16 11 5 6 37 N/A Mid 4.00 1.500 Must press MB at the beginning of DB2. DB2 MB
Fear Toxin 12 6 29 -8 44 N/A Mid 8.40 2.000 Full DB3 does damage over time to the opponent DB3
Air Fear Toxin 10 6 32 -11 41 N/A Mid 8.40 2.000 Air DB3 does damage over time to the opponent. Air DB3
Schizophrenia 10 3 24 N/A 4 N/A Throw 14.60 N/A DBF3
Panic Port 1 N/A 49 N/A N/A N/A N/A N/A N/A DU
Death Bed 35 17 30 15 4 N/A Mid 42.35 4.370 SS+MB
Inner Fear 1 N/A 56 N/A N/A N/A N/A N/A N/A When 4 is activated a cloud of Fear Gas surrounds Scarecrowl. The cloud of Fear Gas will do damage over time to the opponent when close to Scarecrow. Damaging the opponent with Fear Gas will build the Fear Meter and allow Scarecrow to perform Traumatize when the Fear Meter is full. 4
Traumatize 22 9 17 -9 102 N/A Mid 10.00 2.250 Semi Traumalize can only be performed when the Fear Meter is completely full (MAX FEAR) 4