Welcome to the web-version of GunFrame for Injustice 2.

GunFrame is available on Android and iOS.

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HealthStrengthAbilityDefense
1250160016501350

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 6 2 13 2 24 13 High 3.00 0.230 1
B1 19 4 19 -6 16 28 Mid 5.00 0.380 B1
F1 13 2 17 0 20 21 High 5.00 0.380 F1
D1 7 1 12 -1 16 17 Mid 2.00 0.150 D1
2 15 3 16 -2 16 28 Mid 2.00 0.150 2
B2 13 2 27 -2 11 17 Low 5.00 0.380 B2
F2 26 3 19 0 11 35 Overhead 7.00 0.530 F2
D2 10 13 23 -12 69 29 Mid 5.85 0.450 D2
3 21 3 24 0 15 27 Mid 5.00 0.380 3
B3 33 4 30 3 60 N/A Mid 11.00 1.370 Used to trigger Arena Transitions. B3
F3 39 3 33 1 63 N/A Overhead 11.00 1.370 F3
F3> F/B 39 3 33 1 63 N/A Overhead 11.00 1.370 F3> F/B
D3 13 4 30 -12 11 N/A Low 7.00 0.530 D3
j1 5 18 24 -10 8 42 Mid 5.00 0.380 j1
j2 6 13 24 -6 18 27 Mid 7.00 0.530 j2
j3 10 5 24 -1 45 31 Mid 11.00 0.820 j3
Forward Throw 10 2 34 N/A 5 N/A Throw 11.00 N/A F1+3
Back Throw 10 2 34 N/A 5 N/A Throw 11.00 N/A 1+3
11 13 2 19 -4 14 20 Mid 2.00 0.150 11
112 25 12 16 -2 41 47 Mid 9.50 0.750 Backdash 112
12 14 3 15 -1 1 22 Mid 3.00 0.230 Backdash 12
123 25 2 22 -7 49 N/A Mid 5.00 0.380 Backdash 123
B12 4 4 16 -3 49 20 Mid 3.00 0.230 B12
B121 6 4 25 8 48 19 Mid 7.00 0.530 B121
F13 25 3 24 -10 33 N/A Overhead 7.00 0.530 Backdash F13
2B3 8 21 24 -10 28 17 Mid 11.55 0.900 2B3
2F3 21 2 67 -52 0 N/A Overhead 7.00 0.530 6F Normal / 7F Special 2F3
2F31+3 1 N/A 253 N/A 4 N/A N/A 6.00 N/A 2F31+3
2D3 14 2 17 -2 35 N/A Low 9.00 0.680 Backdash 2D3
2U3 15 3 25 -11 50 23 Mid 5.00 0.380 Backdash 2U3
B22 10 3 29 5 3 27 Mid 5.00 0.380 B22
F22 20 9 17 -3 16 51 Mid 6.75 0.530 F22
F23 15 3 23 1 72 22 Mid 7.00 0.530 F23
33 14 11 20 5 30 24 Mid 8.95 0.750 33
Pistol Fury 22 N/A N/A 2 27 26 High 4.00 1.500 DF1
Pistol Fury MB 23 N/A N/A 7 20 N/A High 5.00 1.620 Must press MB at any time during DF1. DF1 MB
Air Pistol Fury 12 6 32 -26 2 40 Overhead 4.00 1.500 Air DB1
Air Pistol Fury MB 6 6 28 -7 6 N/A Overhead 5.00 1.620 Must press MB at any time during Air DB1. Air DB1 MB
Up Pistol Fury 24 N/A N/A 4 27 30 High 4.00 1.500 DB1
Up Pistol Fury MB 17 N/A N/A 2 15 35 High 5.00 1.620 Must press MB at any time during DB1. DB1 MB
Play Doctor 14 4 28 N/A 0 37 Throw 10.00 N/A Semi DBF1
Play Doctor MB 1 N/A 87 N/A 0 N/A N/A 12.75 N/A Must press MB at the beginning of DBF1. Meter Burning DBF1 does damage over time to the opponent. DBF1 MB
Cupcake Bomb 22 36 14 -13 6 21 Overhead 9.00 2.130 BF2
Cupcake Bomb MB 2 56 N/A 0 38 N/A Overhead 12.80 4.870 Must press MB at the beginning of BF2. BF2 MB
Pop Pop 35 N/A N/A -14 -9 34 Mid 5.00 1.620 DB2
Pop Pop> Delay N/A N/A N/A N/A N/A N/A N/A N/A N/A A fully charged DB2> Hold 2 deals unblockable damage to the opponent, but there is a chance that Harley's gun will fire a dud instead. DB2> Hold 2
Pop Pop> Delay> Cancel N/A N/A N/A N/A N/A N/A N/A N/A N/A DB2> Hold 2> BB/FF
Pop Pop MB 1 N/A 17 N/A -17 N/A N/A 5.00 N/A Must press MB in the middle of DB2. DB2 MB
Tantrum Stance 19 9 277 -246 -222 244 Low 5.00 1.620 DB3
Tantrum Stance> Cartwheel 17 10 23 -10 64 N/A Mid 2.90 2.370 DB3> 1
Tantrum Stance> Boom Boom 22 3 55 -31 15 N/A Low 5.00 1.620 DB3> 2
Tantrum Stance> Bullet Frenzy 19 4 57 -24 5 N/A Mid 7.24 1.250 DB3> 3
Tantrum Stance> Forward Roll 1 N/A 31 N/A N/A N/A N/A N/A N/A DB3> F
Tantrum Stance> Back Roll 1 N/A 60 N/A N/A N/A N/A N/A N/A DB3> B
Get 'Em Boys 25 42 52 11 0 N/A Low 39.00 7.750 SS+MB
Bud Rush 62 29 N/A 36 63 N/A Mid 7.00 1.880 4
Bud Rush> Double-Trouble 60 33 N/A 35 64 N/A Mid 13.65 3.750 Calls out both Bud and Lou to attack the opponent 4> Hold 4
Lou Strike 59 23 N/A 44 80 N/A Overhead 7.00 1.880 4 Hold U
Lou Strike> Pounding Puppies 57 39 N/A 43 83 N/A Overhead 13.65 3.750 Calls out both Bud and Lou to anack the opponent 4 Hold U > Hold 4U
Lou Strike> Like It Ruff N/A N/A N/A N/A N/A N/A N/A N/A N/A Calls out both Bud and Lou to attack the opponent Hold 4U> 4B