Welcome to the web-version of GunFrame for Injustice 2.

GunFrame is available on Android and iOS.

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HealthStrengthAbilityDefense
1050170016001500

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 7 4 17 -4 18 14 High 2.00 0.150 1
B1 9 9 22 -14 2 21 Low 2.00 0.150 B1
D1 7 2 16 -1 11 18 Mid 2.00 0.150 D1
2 10 3 25 -11 13 16 Mid 3.00 0.230 2
B2 14 3 25 -4 11 22 Mid 5.00 0.380 B2
F2 16 3 11 3 25 23 High 3.00 0.230 F2
D2 8 6 23 -12 59 20 Mid 5.00 0.380 D2
3 20 5 19 3 9 30 Mid 7.00 0.530 3
B3 29 5 25 7 67 N/A Mid 11.00 1.370 Used to trigger Arena Transitions. B3
F3 28 5 29 3 62 N/A Overhead 11.00 1.370 F3
D3 13 5 23 -6 16 N/A Low 7.00 0.530 D3
j1 5 16 25 -11 7 44 Mid 5.00 0.380 j1
j2 10 6 25 -7 17 36 Mid 7.00 0.530 j2
j3 10 5 25 -2 44 34 Mid 11.00 0.820 j3
Forward Throw 10 2 34 N/A 4 N/A Throw 11.00 N/A F1+3
Back Throw 10 2 34 N/A 6 N/A Throw 11.00 N/A 1+3
12 10 14 26 -6 6 35 Mid 4.85 0.380 12
123 18 3 28 -4 38 25 High 5.00 0.380 Backdash 123
B12 20 3 35 -1 20 N/A Overhead 9.00 0.680 8F Normal / 9F Special B12
B13 13 5 42 -5 54 24 Mid 5.00 0.380 4F Parry B13
22 13 5 28 -6 6 24 Mid 2.00 0.150 22
223 12 4 26 -3 31 20 Mid 5.00 0.380 223
2231 21 3 33 1 45 N/A Mid 7.00 0.530 2231
B23 18 3 26 3 15 28 Mid 3.00 0.230 B23
B233 19 3 26 -2 33 N/A Mid 9.00 0.680 B233
F2D1 17 2 27 -12 34 30 Overhead 3.00 0.230 4F Parry F2D1
F2D13 12 2 27 0 48 N/A Mid 7.00 0.530 4F Parry F2D13
Lantern's Might 11 4 41 -28 16 61 Mid 5.56 N/A DB1
Lantern's Might MB 1 N/A 34 N/A 54 N/A N/A 4.00 N/A Must press MB at the end of DB1. DB1 MB
Battery Blast 17 N/A N/A -18 -3 16 High 7.00 1.880 BF1
Slow Battery Blast 18 N/A N/A -18 -3 N/A High 7.00 1.880 Power Ring must be active to perform BF1B. BF1B
Fast Battery Blast 18 N/A N/A -18 -3 N/A High 7.00 1.880 Power Ring must be active to perform BF1F. BF1F
Battery Blast Meter Burn 2 4 37 -5 25 N/A Mid 10.00 2.250 Must press MB at the beginning of BF1. BF1 MB
Air Battery Blast 17 N/A N/A -32 -17 16 High 7.00 1.880 Air BF1
Air Slow Battery Blast 18 N/A N/A -32 -17 N/A High 7.00 1.880 Power Ring must be active to perform Air BF1B Air BF1B
Air Fast Battery Blast 18 N/A N/A -32 -17 N/A High 7.00 1.880 Power Ring must be active to perform Air BF1F. Air BF1F
Air Battery Blast MB 2 4 48 -16 14 N/A Mid 10.00 2.250 Must press MB at the beginning of Air BF1. Air BF1 MB
Bowled Over 16 N/A N/A -29 -6 15 Low 8.00 2.000 BF2
Bowled Over MB 2 N/A N/A -19 16 N/A Low 12.00 2.500 Must press MB at the beginning of BF2. BF2 MB
Overcharged Lantern 32 4 21 -8 45 21 Mid 10.00 2.250 DB2
Overcharged Lantern MB 11 4 17 -4 63 N/A Mid 10.00 2.250 Must press MB at the beginning of DB2. DB2 MB
Close Overcharged Lantern 32 4 21 -8 45 10 Mid 10.00 2.250 DB2B
Close Overcharged Lantern MB 11 4 17 -4 63 N/A Mid 10.00 2.250 Must press MB at the beginning of DB2B. DB2B MB
Far Overcharged Lantern 32 4 21 -8 45 10 Mid 10.00 2.250 DB2F
Far Overcharged Lantern MB 11 4 17 -4 63 N/A Mid 10.00 2.250 Must press MB at the beginning of DB2F. DB2F MB
Willpower Wall 12 18 23 -14 13 32 Mid 8.00 2.000 Semi BF3
Willpower Wall MB 7 7 21 -1 50 N/A Mid 5.00 1.620 Must press MB at the beginning of BF3. BF3 MB
Mechanized Assault 27 10 46 -19 4 N/A Mid 32.85 5.750 SS+MB
Power Ring 1 N/A 54 N/A N/A 49 N/A N/A N/A Increases Green Lantern's damage and amplifies the power of many of his Special Moves. 4