Welcome to the web-version of GunFrame for Injustice 2.

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HealthStrengthAbilityDefense
1250185014001350

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 10 3 26 -2 15 21 High 2.00 0.150 1
F1 11 4 27 -4 8 19 Mid 2.00 0.150 F1
D1 7 7 16 -4 17 20 Mid 2.00 0.080 D1
2 10 2 31 -6 8 19 Mid 3.00 0.230 2
B2 14 4 30 -7 1 29 Mid 3.00 0.230 B2
F2 19 3 33 -6 2 22 Mid 3.00 0.230 F2
D2 9 6 26 -15 55 21 Mid 5.00 0.380 D2
3 20 5 20 2 38 29 Mid 7.00 0.530 3
B3 28 2 34 1 61 N/A Mid 11.00 1.370 Used to trigger Arena Transitions. B3
F3 26 4 42 -4 62 N/A Overhead 11.00 1.370 F3
D3 16 2 28 -9 25 N/A Low 7.00 0.530 D3
j1 8 5 28 -14 4 39 Mid/Overhead 5.00 0.380 j1
j2 10 3 28 -10 14 33 Mid/Overhead 7.00 0.530 j2
j3 8 5 28 -5 41 35 Mid/Overhead 11.00 0.820 j3
Forward Throw 10 2 34 N/A 4 N/A Throw 11.00 N/A F1+3
Back Throw 10 2 34 N/A 4 N/A Throw 11.00 N/A 1+3
11 13 3 27 -3 10 22 Mid 3.00 0.230 11
111 21 2 32 3 27 33 Mid 5.00 0.380 111
112 15 4 31 -8 5 15 Low 3.00 0.230 112
1123 24 4 34 -11 23 31 Low 6.65 0.500 1123
F12 20 2 26 -1 7 29 Mid 3.00 0.230 F12
F123 22 6 41 -1 48 33 Mid 5.00 0.380 Backdash F123
F13 21 3 25 -1 28 N/A Overhead 5.00 0.380 F13
22 21 3 33 -9 29 30 Mid 5.00 0.380 22
F22 22 3 28 -4 8 29 Mid 2.85 0.210 F22
F221+3 20 2 31 -16 10 26 Mid 6.90 0.150 F221+3
F223 23 19 25 -15 29 31 Overhead 5.85 0.450 F223
B23 12 2 33 -8 3 22 Mid 3.00 0.230 B23
(4) F1233 33 11 20 -4 48 N/A Mid 5.00 0.380 Must have Dex-Starr active to perform F1233. (4) F1233
(4) 223 26 11 8 -2 46 N/A Mid 7.00 0.530 Backdash Must have Dex-Starr active to perform 223. (4) 223
(4) B233 24 11 11 5 38 N/A Low 5.00 0.380 Backdash Must have Dex-Starr active to perform B233. (4) B233
Rage Charge 9 66 37 -13 23 103 High 10.12 5.000 Semi BF1
Rage Charge MB 16 5 34 4 7 N/A Mid 12.50 1.250 Must press MB at the end of BF1. The opponent will take damage over time from Meter Burn BF1. BF1 MB
Air Rage Charge 9 66 48 -25 12 103 High 10.12 5.000 Air BF1
Air Rage Charge MB 16 5 34 4 7 N/A Mid 12.50 1.250 Must press MB at the end of Air BF1. The opponent will take damage over time from Meter Burn Air BF1. Air BF1 MB
Blood-Nado 20 16 42 -40 35 71 Low 5.00 1.620 DB1
Blood-Nado MB 12 8 22 7 67 N/A Mid 3.00 1.370 Must press MB in the middle of DB1. DB1 MB
Napalm Vomit 17 31 3 -4 13 16 High 6.47 1.250 BF2 does damage overtime to the opponent. BF2
Napalm Vomit MB 4 34 0 -1 25 N/A High 6.47 1.250 Must press MB at the beginning of BF2. BF2 MB
Up Napalm Vomit 7 23 13 -14 26 6 High 6.47 1.250 DF2 does damage over time to the opponent. DF2
Up Napalm Vomit MB 8 23 12 -18 30 N/A High 6.47 1.250 Must press MB at the beginning of DF2. DF2 MB
Life Drain 1 N/A 50 N/A N/A N/A N/A N/A N/A Atrocitus drains heallh from the opponent. DB3
Life Drain MB 13 11 21 5 72 N/A Mid 10.00 2.250 Must press DD MB once enough blood has been drained and Atrocitus starts to pulsate. DB3 MB
The Butcher 13 4 28 8 4 N/A Mid 42.00 4.370 SS+MB
Dex-Starr 1 N/A 55 N/A N/A N/A N/A N/A N/A Atrocitus summons his cat Dex-Starr to assist him during the fight. 4
Blood Ball 11 43 N/A 30 50 N/A Mid 5.00 1.620 4> 4
Air Blood Ball 11 43 N/A 30 50 N/A Mid 5.00 1.620 Air 4> 4
Blood Wall 13 N/A N/A 32 54 N/A Mid 5.00 1.620 4> F4
Air Blood Wall 13 N/A N/A 32 54 N/A Mid 5.00 1.620 Air 4> F4
Hate Pounce 20 13 18 -4 6 N/A Mid 13.10 1.250 The opponent will take damage overtime from 4> D4 4> D4
Air Hate Pounce 9 13 28 -14 -17 N/A Mid 13.10 1.250 The opponent will take damage overtime from Air 4> D4 Air 4> D4