Welcome to the web-version of GunFrame for Injustice 2.

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HealthStrengthAbilityDefense
1200180014001450

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 10 3 17 -3 19 22 High 2.00 0.150 1
B1 20 3 36 -7 8 33 Low 3.00 0.230 B1
D1 6 2 16 -3 12 15 Mid 2.00 0.150 D1
2 10 3 35 -21 11 19 Mid 3.00 0.230 2
B2 12 2 27 -2 24 20 Mid 5.00 0.380 B2
F2 15 3 22 2 36 25 Mid 5.00 0.380 F2
D2 8 6 22 -11 59 18 Mid 5.00 0.380 D2
3 17 30 17 1 18 65 Mid 9.41 0.750 3
B3 28 3 30 4 70 N/A Mid 11.00 1.370 Used to trigger Arena Transitions. B3
F3 28 3 34 0 62 N/A Overhead 11.00 1.370 F3
D+F3 11 5 38 -16 15 N/A Low 7.00 0.530 D+F3
D3 12 2 24 -4 29 N/A Low 7.00 0.530 D3
j1 6 9 34 -20 -2 N/A Mid 5.00 0.380 j1
j2 7 7 34 -16 8 N/A Mid 7.00 0.530 j2
j3 11 7 34 -11 35 N/A Mid 11.00 0.820 j3
Forward Throw 10 2 34 N/A 4 86 Throw 11.00 N/A F1+3
Back Throw 10 2 34 N/A 4 86 Throw 11.00 N/A 1+3
11 6 2 22 -7 11 16 Mid 3.00 0.230 11
112 21 6 31 -5 24 32 Mid 5.00 0.380 8F Normal / 9F Special 112
1121+3 20 9 21 -4 0 N/A High 5.80 0.150 1121+3
B11+3 16 4 28 -11 4 45 Mid 8.00 0.230 B11+3
B11+3 MB 1 N/A 16 N/A 57 N/A N/A 3.00 N/A Must press MB in the middle of B11+3. B11+3 MB
22 19 2 33 -8 6 30 Mid 3.00 0.230 6F Normal / 7F Special 22
221+3 23 4 28 -15 0 51 Mid 9.50 N/A 221+3
221+3 MB 1 N/A 48 N/A N/A N/A N/A N/A N/A Must press MB in the middle of 221+3. 221+3 MB
223 14 3 45 -11 29 N/A Mid 9.00 0.680 223
(4) B21+3 27 2 27 0 2 34 Mid 10.00 0.230 Must have 4 active to perform (4) B21+3. (4) B21+3
(4) F21 21 7 34 -9 36 32 Mid 5.00 0.380 Must have 4 active to perform (4) F21. (4) F21
Primal Lunge 1 N/A 61 N/A N/A 56 N/A N/A N/A DF1
Primal Lunge> Fatal Strike 6 9 34 -20 -2 N/A Mid 5.00 0.380 DF> 1
Primal Lunge MB 1 N/A 14 N/A N/A N/A N/A N/A N/A Must press MB in the middle of DF1. DF1 MB
Close Primal Lunge 14 N/A 48 N/A N/A 43 N/A N/A N/A DF1B
Far Primal Lunge 14 N/A 48 N/A N/A 43 N/A N/A N/A DF1F
(C/F) Primal Lunge> Brutal Punch 7 7 34 -16 8 N/A Mid 7.00 0.530 DF1> 2
(C/F) Primal Lunge> Savage Kick 11 7 34 -11 35 N/A Mid 11.00 0.820 DF1> 3
(C/F) Primal Lunge> Head Bash 6 5 28 N/A 0 103 Unblockable 11.00 N/A DF1> 1+3
(C/F) Primal Lunge MB 1 N/A 14 N/A N/A N/A N/A N/A N/A Must press MB in the middle of DF1X. DF1X MB
Ground Pound 31 4 37 -4 15 29 Low 8.00 2.000 DD2
Ground Pound> Cancel N/A N/A N/A N/A N/A N/A N/A N/A N/A DD2> BB/FF
Ground Pound MB 2 61 N/A -4 15 N/A Low 8.00 2.000 Must press MB at the end of DD2. DD2 MB
Stampede 11 44 31 -14 8 54 Mid 9.00 1.750 Full BF3
Stampede> Cancel N/A N/A N/A N/A N/A N/A N/A N/A N/A BF3> BB/FF
Stampede MB 4 45 17 1 5 48 Mid 18.00 1.750 Must press MB at the end of BF3. BF3 MB
Psionic Lift 1 N/A 184 N/A N/A 183 N/A N/A N/A Must have 4 active to perform Psionic Lift. (4) DD1
Psionic Lift> Dash 1 N/A 56 N/A N/A 55 N/A N/A N/A (4) DD1> BB/FF
Psionic Lift> Cancel 1 N/A 24 N/A N/A 23 N/A N/A N/A (4) DD1> DD
Psionic Lift> Psionic Blast 11 15 39 -11 39 10 Mid 5.00 1.620 Must have 4 active to perform (4) DD1> 1. (4) DD1> 1
Psionic Lift> Psionic Blast MB 6 15 39 -1 46 N/A Mid 8.00 2.000 Must press MB at the beginning of (4) DD1> 1. (4) DD1> 1 MB
Psionic Lift> Ground Slam 53 11 19 7 10 65 Low 6.00 1.750 Must have 4 active to perform (4) DD1> 2. (4) DD1> 2
Psionic Lift> Ground Slam MB 22 11 19 7 58 54 Low 6.00 1.750 Must press MB at the beginning of (4) DD1> 2. (4) DD1> 2 MB
Psionic Push 17 17 26 -6 18 N/A Mid 8.00 2.000 Must have 4 active to perform (4) BF2. (4) BF2
Mind Control 25 7 34 -18 43 108 Mid 7.70 1.250 Must have 4 active to perform (4) DF2. (4) DF2
Mind Control MB 21 2 28 -48 61 N/A Mid 3.00 1.370 Must press MB at the beginning of (4) DF2 MB. (4) DF2 MB
Savage Strength 1 N/A 51 N/A N/A N/A N/A N/A N/A Must have 4 active to perform (4) DD3. Gorilla Grodd becomes immune to projectiles while (4) DD3 is active. (4) DD3
Animal Instinct 13 5 51 -14 4 N/A Mid 35.80 5.750 SS+MB
Telekenesis 1 N/A 30 N/A N/A 36 N/A N/A N/A Allows Gorilla Grodd to use Telekinesis-based Special Moves and enhanced Combo Attacks. 4