Welcome to the web-version of GunFrame for Injustice 2.

GunFrame is available on Android and iOS.

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HealthStrengthAbilityDefense
1150160016501450

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 8 2 16 -1 7 16 High 3.00 0.230 1
D1 7 2 15 -2 6 17 Low 1.00 0.080 D1
2 9 13 17 -4 14 31 Mid 4.85 0.380 2
B2 15 2 18 2 15 26 Mid 5.00 0.380 B2
F2 17 4 27 -4 0 31 Overhead 5.00 0.380 F2
D2 9 4 26 -13 72 17 Mid 5.00 0.380 D2
3 14 2 22 -7 6 27 Mid 5.00 0.380 3
B3 29 10 28 1 85 N/A Mid 12.45 1.530 Used to trigger Arena Transitions. B3
F3 30 4 24 4 71 N/A Overhead 11.00 1.370 F3
D3 11 2 29 -9 24 N/A Low 7.00 0.530 D3
j1 5 15 26 -12 6 44 Mid 5.00 0.380 j1
j2 7 15 16 -1 23 27 Mid 6.91 0.730 j2
j3 11 5 26 -3 43 40 Mid 11.00 0.820 j3
Forward Throw 10 2 34 N/A 4 N/A Throw 11.00 N/A F1+3
Back Throw 10 2 34 N/A 7 N/A Throw 11.00 N/A 1+3
11 3 3 11 3 25 10 High 3.00 0.230 11
112 13 2 22 -2 15 25 Mid 7.00 0.530 112
113 11 2 33 -13 8 N/A Low 7.00 0.530 113
12 4 9 13 0 18 21 Mid 6.90 0.530 12
123 9 4 24 -11 2 26 Mid 5.00 0.380 123
D1D2 8 2 15 -2 14 16 Low 5.00 0.380 D1D2
D1D2D3 13 5 24 -12 30 N/A Low 5.00 0.380 D1D2D3
23 14 3 29 -5 18 17 Mid 7.00 0.530 4F Parry 23
231 11 3 27 -8 42 N/A High 7.00 0.530 231
B22 6 4 22 1 7 15 Mid 5.00 0.380 B22
B22F3 17 6 25 0 30 34 Mid 8.65 0.680 B22F3
F21 5 12 27 -12 10 33 Mid 7.61 0.600 F21
F213 21 7 22 -2 38 N/A Mid 7.00 0.530 8F Normal / 9F Special F213
32 5 9 22 -12 40 30 Mid 7.95 0.680 32
Quantum Tunneling 9 N/A 0 N/A N/A 36 N/A N/A N/A DB1 allows most projectiles and basic attacks to pass through The Flash. DB1
Quantum Tunneling MB 11 6 24 7 43 N/A Mid 10.00 2.250 Must press MB at any time during DB1. DB1 MB
Fists of Fury 8 3 31 -8 11 62 Mid 10.23 1.620 BF1
Lightning Kick 14 4 20 -12 7 19 Mid 8.00 2.000 Full DF1
Lightning Kick> Delay 12 36 22 -9 61 58 Mid 5.18 3.750 DF1> Hold 1
Lightning Kick> Delay> Cancel 12 36 22 -9 61 58 Mid 5.18 3.750 DF1> Hold 1> BB/FF
Lightning Kick MB 12 36 22 -9 61 58 Mid 5.18 3.750 Must press MB at the beginning of DF1. DF1 MB
Lightning Punches 10 2 39 -25 29 51 High 8.13 1.370 BF2
Lightning Punches MB 14 2 15 0 50 19 High 5.00 1.620 Must press MB in the middle of BF2. BF2 MB
On Your Mark 1 N/A 200 N/A N/A 200 N/A N/A N/A DD2
OYM> Running Man 1 N/A 83 N/A N/A 83 N/A N/A N/A DD2> F
OYM> Lightning Charge 6 9 29 -12 30 13 Mid 9.00 2.130 DD2> F1
OYM> Sonic Pound 7 25 25 -7 57 N/A Mid 11.20 3.500 DD2> F2
OYM> Quick Slide 8 13 23 -19 12 N/A Low 7.00 1.880 DD2> F3
OYM> Cancel 1 N/A 0 N/A N/A N/A N/A N/A N/A DD2> BB
Sonic Lift 15 16 23 -19 27 26 High 6.00 1.750 DB3
Sonic Lift MB 7 25 5 -13 86 34 High 3.00 1.370 Must press MB at the beginning of DB3. DB3 MB
Sonic Pound 25 10 20 -3 16 20 Overhead 10.00 2.250 DF3
Sonic Pound MB 6 7 19 1 61 18 Overhead 7.00 1.880 Must press MB at the beginning of DF3. DF3 MB
Close Sonic Pound 25 10 20 -3 16 10 Overhead 10.00 2.250 DF3B
Close Sonic Pound MB 6 7 19 1 61 18 Overhead 7.00 1.880 Must press MB at the beginning of DF3B. DF3B MB
Far Sonic Pound 25 10 20 -3 16 10 Overhead 10.00 2.250 DF3F
Far Sonic Pound MB 6 7 19 1 61 18 Overhead 7.00 1.880 Must press MB at the beginning of DF3F. DF3F MB
Time Changer 6 15 15 -4 4 N/A Mid 33.80 5.750 SS+MB
Speed Zone 1 N/A 21 N/A N/A N/A N/A N/A N/A The Flash enters the Speed Zone causing The Flash to move faster than his opponent 4