Welcome to the web-version of GunFrame for Injustice 2.

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HealthStrengthAbilityDefense
1250160016501350

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 7 2 17 -2 20 16 High 2.00 0.150 1
B1 9 3 35 -21 3 20 Mid 3.00 0.230 B1
D1 6 3 14 -2 13 16 Mid 2.00 0.150 D1
2 11 4 22 -9 25 24 Mid 3.00 0.230 2
B2 9 11 21 -5 52 28 Mid 5.00 0.380 B2
F2 9 8 21 -12 10 21 Mid 3.00 0.230 F2
D2 10 5 28 -16 59 20 Mid 5.00 0.380 D2
3 12 2 28 -4 44 23 Mid 7.00 0.530 3
B3 29 2 30 5 76 N/A Mid 11.00 1.370 Used to trigger Arena Transitions. B3
F3 33 3 28 6 67 N/A Overhead 11.00 1.370 F3
D3 12 2 27 -12 15 N/A Low 7.00 0.530 D3
j1 5 6 27 -13 5 36 Mid 5.00 0.380 j1
j2 4 8 27 -9 15 35 Mid 7.00 0.530 j2
j3 10 5 27 -4 42 40 Mid 11.00 0.820 j3
Forward Throw 10 2 34 N/A 0 N/A Throw 11.00 N/A F1+3
Back Throw 10 2 34 N/A 1 N/A Throw 11.00 N/A 1+3
Cursed Forward Throw N/A N/A N/A N/A N/A N/A N/A N/A N/A Must have 4 active to perform (4) F1+3. (4) F1+3
Cursed Back Throw N/A N/A N/A N/A N/A N/A N/A N/A N/A Must have 4 active to perform (4) 1+3. (4) 1+3
11 10 2 19 1 18 20 Mid 2.00 0.150 11
112 13 2 38 -13 34 26 Overhead 5.00 0.380 112
113 17 2 39 -14 25 N/A Mid 7.00 0.530 Backdash 113
113> Hold 3 N/A N/A N/A N/A N/A N/A N/A N/A N/A 4F Parry 113> Hold 3
113> Hold 3> FF/BB N/A N/A N/A N/A N/A N/A N/A N/A N/A 113> Hold 3> FF/BB
B1D3 13 2 34 -19 14 23 Low 2.00 0.150 Backdash B1D3
B1D32 12 4 30 -17 35 32 Mid 5.00 0.380 Backdash B1D32
B1D3U3 12 9 32 -24 15 N/A Overhead 7.00 0.530 Backdash B1D3U3
211 6 12 46 -21 11 31 Mid 4.85 0.380 211
2113 17 7 26 -9 35 N/A Mid 7.60 0.150 2113
F2U3 13 4 20 3 49 30 Mid 5.00 0.380 F2U3
Amon Ra Blast 14 N/A N/A -17 7 21 Mid 7.00 1.880 DF1
Amon Ra Blast MB 15 N/A N/A -11 12 N/A Mid 5.85 2.750 Must press MB at the beginning of DF1. DF1 MB
Displacer Orb 35 N/A N/A -11 24 34 Mid 6.00 1.750 DB1
Displacer Orb MB 1 N/A 0 N/A N/A N/A N/A N/A N/A Press DB MB to stop DB1. DB1 MB
Displacer Orb> Cancel N/A N/A N/A N/A N/A N/A N/A N/A N/A DB1> BB/FF
Glyph of Osiris 13 11 20 -8 53 12 Mid 8.00 2.000 Semi DB2
Glyph of Osiris MB 2 10 18 -2 54 N/A Mid 11.00 2.370 Must press MB at the beginning of DB2. DB2 MB
Breath of Life 16 N/A 40 N/A N/A N/A N/A N/A N/A DF2 will give Doctor Fate health back when walking into the Ankh. DF2
Breath of Life MB 5 N/A 40 N/A N/A N/A N/A N/A N/A Must press MB at the beginning of DF2. DF2 MB
Behind Breath of Life 16 N/A 40 N/A N/A N/A N/A N/A N/A DF2B will give Doctor Fate health back when walking into the Ankh. DF2B
Behind Breath of Life MB 5 N/A 40 N/A N/A N/A N/A N/A N/A Must press MB at the beginning of DF2B. DF2B MB
Spell of Judgement 1 N/A 41 N/A N/A N/A N/A N/A N/A DB3
Final Judgement 16 14 N/A N/A 0 N/A Unblockable 1.00 N/A Connecling all 3 Ankhs of DF3 will summon a downward pillar of magic. DF3
Sharidum's Lock 1 N/A 64 N/A N/A 15 N/A N/A N/A DD3 will lock close Environmental Interactions from being used by the opponent for a short period of time. DD3
Sharidum's Lock MB 1 N/A 49 N/A N/A N/A N/A N/A N/A Must press MB at the beginning of DD3. DD3 will lock all Environmental Interactions from being used by the opponent for a short period of time. DD3 MB
Apophis Blast 14 N/A N/A -12 11 21 Mid 9.00 2.130 Must have 4 active to perform (4) DF1. (4) DF1
Apophis Blast MB 15 N/A N/A -1 6 N/A Mid 7.80 3.000 Must press MB at the beginning of (4) DF1. (4) DF1 MB
Chaos Orb N/A N/A N/A N/A N/A N/A N/A N/A N/A Must have 4 active to perform (4) DB1. (4) DB1
Chaos Orb MB N/A N/A N/A N/A N/A N/A N/A N/A N/A Press DB MB to stop a (4) DB1. (4) DB1 MB
Chaos Orb> Cancel N/A N/A N/A N/A N/A N/A N/A N/A N/A (4) DB1 > BB/FF
Glyph of Anubis 13 11 20 -3 41 12 Mid 10.00 2.250 Must have 4 active m perform (4) DB2. (4) DB2
Glyph of Anubis MB 2 10 18 -2 73 N/A Mid 8.00 1.620 Must press MB at the beginning of (4) DB2. (4) DB2 MB
Nabu's Curse 16 N/A 40 N/A N/A N/A N/A N/A N/A Must have 4 active to perform (4) DF2. (4) DF2 curse will do damage overtime to the opponent if they are standing in the area of the curse. (4) DF2
Nabu's Curse MB 5 N/A 40 N/A N/A N/A N/A N/A N/A Must press MB at the beginning of (4) DF2. (4) DF2 MB
Behind Nabu's Curse 16 N/A 40 N/A N/A N/A N/A N/A N/A Must have 4 active to perform (4) DF2B. (4) DF2B will do damage overtime to the opponent if they are standing in the area of the curse. (4) DF2B
Behind Nabu's Curse MB 5 N/A 40 N/A N/A N/A N/A N/A N/A Must press MB at the beginning of Behind Nabu's Curse. (4) DF2 B MB
Spell of Punishment 1 N/A 41 N/A N/A N/A N/A N/A N/A Must have 4 active to perform (4) DB3. (4) DB3
Final Judgement 37 11 N/A 56 92 N/A Mid 6.00 1.750 Must have 4 active to perform (4) DF3. (4) DF3 will drop 3 explosive traps. (4) DF3
The Amulet of Anubis 19 4 46 -13 4 N/A Mid 36.00 4.370 SS+MB
Dark Magic 1 N/A 36 N/A N/A 36 N/A N/A N/A 4 augments the properties of Doctor Fate's spells 4