Welcome to the web-version of GunFrame for Injustice 2.

GunFrame is available on Android and iOS.

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HealthStrengthAbilityDefense
1250160016501350

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 6 2 21 -4 16 12 High 2.00 0.150 1
B1 14 2 19 -4 7 19 Low 2.00 0.150 B1
F1 16 4 13 0 19 24 Mid 3.00 0.230 F1
D1 7 2 14 -2 12 16 Mid 2.00 0.150 D1
2 12 2 25 -5 8 19 Mid 5.00 0.380 2
B2 12 5 27 0 13 23 Mid 5.00 0.380 B2
F2 15 2 25 -8 8 26 Mid 7.00 0.530 F2
D2 9 4 24 -16 64 17 Mid 5.00 0.380 D2
3 10 6 35 -10 2 26 Mid 5.85 0.450 3
B3 23 5 35 -3 59 N/A Mid 11.00 1.370 Used to trigger Arena Transitions. B3
F3 31 4 23 5 65 N/A Overhead 11.00 1.370 F3
D+B3 25 4 26 -13 25 N/A Low 7.00 0.530 D+B3
D3 10 4 24 -6 16 N/A Low 7.00 0.530 D3
j1 5 14 30 -16 2 42 Mid 5.00 0.380 j1
j2 11 3 30 -12 12 37 Mid 7.00 0.530 j2
j3 10 4 30 -7 39 35 Mid 11.00 0.820 j3
Forward Throw 10 2 34 N/A 5 N/A Throw 11.00 N/A F1+3
Back Throw 10 2 34 N/A 5 N/A Throw 11.00 N/A 1+3
11 13 2 19 -5 14 26 Mid 2.00 0.150 11
112 12 10 16 -5 31 28 Mid 7.75 0.600 Backdash 112
12 17 2 18 -3 11 23 Mid 3.00 0.230 12
122 13 2 33 -8 12 N/A Mid 9.00 0.680 122
12B3 15 2 21 -6 21 N/A Low 5.00 0.380 Backdash 12B3
1F2 18 7 8 2 38 N/A Overhead 11.75 0.900 Backdash 1F2
B12 11 2 19 -4 16 16 Mid 3.00 0.230 B12
B12D3 17 3 15 -7 26 23 Low 7.00 0.530 Backdash B12D3
B12U3 10 2 25 -6 65 N/A Mid 5.00 0.380 B12U3
F11 10 2 20 -5 17 16 Mid 2.00 0.150 F11
F112 14 2 24 -4 14 20 Mid 3.00 0.230 Backdash F112
F1123 17 3 30 -6 34 N/A Overhead 7.00 0.530 F1123
2D2 16 2 24 1 13 22 Low 2.00 0.150 2D2
2D21 18 4 20 -7 71 N/A Mid 7.00 0.530 2D21
2D23 16 3 20 -6 31 N/A Low 9.00 0.680 2D23
B23 11 5 48 -22 24 31 Mid 7.00 0.530 B23
B231 14 2 43 -28 48 N/A High 7.00 0.530 B231
F2D3 14 2 24 -9 35 16 Low 3.00 0.230 Backdash F2D3
F2D31 18 5 24 -7 73 N/A Mid 5.00 0.380 Backdash F2D31
F2U3 13 3 31 -1 38 30 Mid 3.00 0.230 F2U3
F2U31 14 2 43 -28 48 N/A Mid 7.00 0.530 F2U31
33 23 2 21 -1 16 30 Mid 5.00 0.380 Backdash 33
33B2 19 2 27 -2 52 N/A Overhead 3.00 0.230 Backdash 33B2
333 20 4 30 -7 24 33 Mid 5.00 0.380 333
Cat's Tail 21 2 29 -4 41 N/A High 10.00 2.250 DF1
Up Cat's Tail 16 1 25 1 43 N/A High 10.00 2.250 DB1
Cat Dash 16 5 27 -16 35 48 Mid 6.00 1.750 BF2
Cat Dash MB 4 12 22 -13 72 N/A Mid 8.00 2.000 Must press MB at any time during BF2. BF2 MB
High Feline Evade 3 N/A 10 N/A N/A 25 N/A N/A N/A When Catwoman successfully evades an attack, 1 Scratch will be added to her Scratch meter. DB2
Low Feline Evade 2 N/A 18 N/A N/A 25 N/A N/A N/A When Catwoman successfully evades an attack, 1 Scratch will be added to her Scratch meter. BD2U
Rising Claws 9 26 33 -18 50 40 Mid 5.31 3.750 Full DF3
Rising Claws MB 9 3 13 0 52 N/A Mid 3.00 1.250 Must press MB in the middle of DF3. DF3 MB
Cat Stance 1 N/A 330 N/A N/A 316 N/A N/A N/A DD3
Cat Stance> Cat-Wheel 13 7 21 -12 67 N/A Mid 6.80 2.870 DD3> 1
Cat Stance> Up Whip 10 4 33 -10 43 N/A Mid 9.00 2.130 DD3> 2
Cat Stance> Pounce 9 6 28 -7 7 N/A Mid 13.00 1.250 DD3> 3
Cat Stance> Cat-cel 1 N/A 14 N/A N/A N/A N/A N/A N/A DD3> FF/BB/U
Bad Kitty 20 5 42 -11 4 N/A Overhead 35.31 4.750 SS+MB
Close Bad Kitty 21 4 42 -11 4 N/A Overhead 35.31 4.750 SS+MB B
Far Bad Kitty 21 4 42 -11 4 N/A Overhead 35.31 4.750 SS+MB F
Cat-Lateral Damage 10 3 39 -5 27 56 Mid 7.00 1.880 Each time Catwoman lands an attack she has a chance to have 1 Scratch added to her Scratch meter. Pressing 4 will perform a damaging combo. with each Scratch adding additional damage, up to a maximum of 5 hits 4
Cat-Lateral Damage MB 16 2 36 5 4 N/A Mid 21.00 1.620 Must press MB in the middle of 4. 4 can only be Meter Burned when 4 or 5 scratches are available. 4 MB