Welcome to the web-version of GunFrame for Injustice 2.

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HealthStrengthAbilityDefense
1050170016001500

Move Startup Active Recovery Block Adv Hit Adv Cancel Move Type Damage Block Damage Wakeup Invincibility Exploitable Gap Notes Input
1 9 2 12 -2 11 16 High 2.00 0.150 1
B1 11 2 19 -4 18 17 Low 2.00 0.150 B1
F1 7 4 22 -4 20 26 Mid 3.00 0.230 F1
D1 6 2 20 -5 7 16 Mid 2.00 0.150 D1
2 13 2 14 -1 23 21 Mid 3.00 0.230 2
B2 25 3 30 -12 36 31 Overhead 5.00 0.380 B2
F2 10 3 28 -11 52 N/A Low 6.75 0.150 F2
D2 8 6 27 -18 60 22 Mid 5.00 0.380 D2
3 12 5 29 3 26 24 Mid 9.00 0.680 3
B3 29 3 28 6 66 N/A Mid 11.00 1.370 Used to trigger Arena Transitions. B3
F3 29 3 28 6 69 N/A Overhead 11.00 1.370 F3
D3 9 3 32 -13 20 N/A Low 7.00 0.530 D3
j1 8 13 32 -18 0 N/A Mid 5.00 0.380 j1
j2 10 7 32 -14 10 N/A Mid 7.00 0.530 j2
j3 13 8 32 -9 37 N/A Mid 11.00 0.820 j3
Forward Throw 10 2 34 N/A 14 N/A Throw 11.00 N/A F1+3
Back Throw 10 2 34 N/A 21 N/A Throw 11.00 N/A 1+3
11 13 3 19 -6 17 24 Mid 3.00 0.230 11
1123 8 25 29 7 33 18 Mid 11.65 0.900 1123
B12 17 4 20 -7 7 25 Mid 3.00 0.230 B12
B123 10 2 26 -1 40 18 Mid 5.00 0.380 B123
F13 21 5 26 -1 52 31 Overhead 5.00 0.380 6F Normal / 7F Special F13
F132 26 2 27 8 56 N/A Mid 9.00 0.680 8F Normal / 9F Special F132
22 17 2 33 -8 4 26 Mid 5.00 0.380 22
223 17 3 35 -1 2 N/A Overhead 7.00 0.530 223
B2U3 14 3 42 -28 59 N/A Mid 9.00 0.680 B2U3
F21+3 19 4 23 9 4 N/A Mid 9.00 0.680 F21+3
F21+3F 19 4 23 9 4 N/A Mid 9.00 0.680 F21+3F
Trident Rush 14 37 34 -16 4 60 Mid 8.18 4.560 Semi DF1
Trident Rush> Retreat 10 15 34 -16 4 28 Mid 5.80 2.370 DF1> BB
Trident Rush> Advance 10 26 34 -16 4 42 Mid 6.51 3.440 DF1> FF
Trident Rush MB 9 74 28 -5 10 87 Mid 10.71 9.000 Must press MB in the middle of DF1. DF1 MB
Trident Rush MB> Retreat 9 65 28 -5 10 76 Mid 10.98 6.480 DF1 MB> BB
Trident Rush MB> Advance 9 74 28 -5 10 87 Mid 12.98 9.000 DF1 MB> FF
Trident Scoop 14 7 25 -15 27 22 Low 5.80 2.750 Semi DB1
Trident Scoop MB 2 1 25 -15 47 N/A Mid 4.00 1.500 Must press MB in the beginning of DB1. DB1 MB
Trident Toss 17 91 N/A -21 8 13 High 11.00 2.370 BF2
Tentacle Strike 19 3 34 -24 16 32 Mid 8.00 2.000 DB2
Tentacle Strike MB 16 5 55 -23 14 N/A Mid 10.80 1.500 Must press MB in the middle of DB2. Additional hit causes hard knockdown. DB2 MB
Water Shield 1 N/A 45 N/A N/A 27 N/A N/A N/A DD3
Water Shield Extend N/A N/A N/A N/A N/A N/A N/A N/A N/A DD3 Hold 3
Water Shield Extend> Cancel N/A N/A N/A N/A N/A N/A N/A N/A N/A DD3 Hold 3> BB/FF
Water Shield MB 2 3 27 6 47 N/A Mid 8.00 2.000 DD3 MB
The Beast Below 24 52 52 2 4 N/A Mid 33.00 4.370 SS+MB
Water of Life 1 N/A 0 N/A N/A N/A N/A N/A N/A Semi Aquaman recovers from hit reactions quicker and allows him to slip out of combos or attacks. Can be activated during a hit reaction. 4