Welcome to the web-version of GunFrame for Guilty Gear Xrd REV2.

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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
1.06 3 70 3 F 13 F 1-9 F 22 F 25 F Light

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 5 4 6 0 -2 0 Mid 144 -8 / +3 80 10
5K 9 6 9 -3 -6 1 Mid 264 -7 / +6 - 4~17 Foot 20
c.S 7 3 15 -1 -5 3 Mid 384 -6 / +14 - 30
f.S 12 3 20 -9 -12 2 Mid 264 -7 / +10 - 33
5HS 13 4 8 7 3 4 Mid 384 -6 / +20 - 50 Stagger on CH: Frame Advantage +20 to +40; Max Stagger Time: 39f
2P 4 4 6 0 -2 0 Mid 144 -8 / +3 80 10
2K 5 4 9 -3 -5 0 Low 144 -8 / +3 80 14
2S 9 3 15 -4 -7 2 Mid 264 -7 / +10 - 26
2HS 11 13 29 -25 -29 3 Mid 384 -8 / +14 - 40 Pulls in on Anti-Air Hit
JP 5 2(2)2 9 - - 0 High / Air 144, 144 -8 / +3 - 8,8
JK 7 6 10 - - 1 High / Air 264 -7 / +6 - 24
JS 12 4 5 - - 3 High / Air 384 -6 / +14 - 30
JHS 12 10 15 - - 3 High / Air 384 -6 / +14 - 38
JD 10 12 24 / 5 Landing Recovery - - 3 High / Air 384 -6 / +14 - 35 Stun: 66
6P 16~47 6 18 -7~+11 -11 3 Mid 384 -6 / +14 - 1~18 [1~39] Above Knee 44 [] indicates Charged; Stun Values by Charge Times: 1-18f: 88; 19-24f: 110; 25-30f: 121; MAX: 143
6K 20 5 8 1 -2 2 High / Air 264 -7 / +10 80 6~Airborne,6~24 Foot 35
3K 8 21 18 -27 -30 1 Low 264 -7 / +6 - 8~28 Low Profile 24
6HS 16~26 6 34 -21~-8 -25 4 Mid[High] 384 -6 / +20 - 70~90 [] indicates Max Charge
J2HS 13 Until Grounded 0 - - 4 High / Air 384 -6 / +20 - 34
2D 7 10 8 -1 -5 3 Low 384 -6 / +14 - 30
5D 27 3 18 -7 -10 2 High 264 -20 / +10 80 25
Dead Angle Attack 16 6 18 -10 -13 2 Mid / Air -5000 / 264 -7 / +10 50 1~21 Full,22~36 Throw 25
Ground Throw 1 - - 46 44 0 Ground Throw 0,480 -6,0 / - Forced 65 0,55 Throw Range 75250; Stun Value: 27
Air Throw 1 - - - - 0 Air Throw 0,480 -6,0 / - Forced 65 0,55 Throw Range 210000; Stun Value: 30
Mr. Dolphin Horizontal (S) 5 14 6+5 After Landing -4 -8 3 Mid / Air 150 / 480 -6 / +14 - 3~Airborne 35
Mr. Dolphin Horizontal (HS) 13 20 9+5 After Landing -5 -9 3 Mid / Air 150 / 480 -6 / +14 80 3~Airborne 40
Mr. Dolphin Vertical (S) 8 20 2+5 After Landing -9 -13 3 Mid,High / Air 150 / 480 -6 / +14 - 1~34 Throw,4~Airborne 40
Mr. Dolphin Vertical (HS) 15 26 2+5 After Landing -9 -13 3 Mid,High / Air 150 / 480 -6 / +14 - 3~Airborne 45
Overhead Kiss 4 1 39 - - 0,4 Ground Throw 0 / 720 -6,0,-1 / - Forced 75 1~5 Throw 0,40 Whiff Recovery: Total 44 / Throw Range 157500
Applause for the Victim (P) 25 36 Total 43 2 0 0 Mid 250 / 120 -8 / 0 - 20 Attack will occur 6f after releasing Button
Applause for the Victim (K) 24 35 Total 37 7 5 0 Mid 250 / 120 -8 / +2 - 20 Attack will occur 5f after releasing Button
Applause for the Victim (S) 25 36 Total 43 2 0 0 Mid 250 / 120 -8 / +2 - 20 Attack will occur 6f after releasing Button
Applause for the Victim (HS) 24 35 Total 37 7 5 0 Mid 250 / 120 -8 / +2 - 20 Attack will occur 5f after releasing Button
Hop on Dolphin 13 18 Until Landing - - 2 Mid 0 / 480 -7 / +10 Forced 70 50 Startup is measured after dolphin touches
Don't Miss It (P) 37 * Total 45 - - 2 Mid 250 / 120 -7 / +2 - 40 Disappears on 3rd bounce
Don't Miss It (K) 37 * Total 55 - - 2 Mid 250 / 120 -7 / +2 - 40 Disappears on 3rd bounce
Ensenga? 16 5(18) Until Grounded 17 After Landing -15 -18 4,2 Mid / Air,High / Air 480 / 480,720 -6,-7 / +20,+10 - 30,20
Great Yamada Attack 9+0 27 38 -33 -37 4 Mid -5000 / 0 -6 / +20 Forced 65 5~11 Strike [1~9 Full, 10~11 Strike] 140 [175] [] Burst Version, Frame Advantage is based on May inside corner and used at point-blank range
Ultimate Whiner 8+1 1 31 -13 -17 4 Mid -5000 / 0 -6,-3 / +200 - 1~9 Full, 10~14 Strike 16,9x31
Super Screaming Ultimate Spinning Whirlwind 1+8 [2(12)]x9,2 21 -4 -8 4 Mid -5000 / 0 -3 / +10 - 1 Full,During Movement Throw 18x10 Stun: 0
-> Deluxe Goshogawara Bomber 11 10 24 9 5 3 Mid 0 -12 / +14 - 48
And Now Farewell 9+19[ 5+14] 3 34 -20 -24 3 Mid / Air - -6 / +14 - 9~30[5~21] Full DESTROY [ ] Indicates during Hell Fire