Welcome to the web-version of GunFrame for Guilty Gear Xrd REV2.

GunFrame is available on Android and iOS.

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Your support will go directly into buying DLC Characters and adding additional games to the GunFrame project. Thank you.

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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
1.03 2 60 3 F 16 F 1-9 F 21 F 23 F Medium

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 5 4 5 1 -1 0 Mid 144 -8 / +3 - - 8
5K 5 8 7 -5 -7 0 Low 144 -8 / +3 80 - 12
c.S 7 2 18 -1 -5 4 Mid 384 -6 / +20 - - 28
f.S 10 6 19 -11 -14 2 Mid 264 -7 / +10 - - 28
5HS 10 6 12 1 -3 4 Mid 384 -6 / +20 - - 42 Stagger on CH: Frame advantage from +14 to +34
2P 5 4 4 2 0 0 Mid 144 -8 / +3 80 - 6
2K 5 4 6 0 -2 0 Low 144 -8 / +3 70 - 14
2S 9 2 15 -3 -6 2 Low 264 -7 / +10 - - 25
2HS 11 1,4 20 -7 -11 3 Mid 384 -6 / +14 90 - 28x2 Pulls in on Anti-Air Hit
JP 6 6 6 - - 0 High / Air 144 -8 / +3 - - 12
JK 7 4 12 - - 0 High / Air 144 -8 / +3 - - 16
JS 7 3 21 - - 2 High / Air 264 -7 / +10 - - 28
JHS 13 4 23 - - 2 High / Air 264 -7 / +10 - - 38
JD 38 13 Total 25 / 8 after Landing - - 2 High / Air 264 -7 / +10 - - 40
6P 9 5 15 -6 -9 2 Mid 264 -7 / +10 90 1~6 Upper body,7~13 Above knees 30
6K 19 2 11 4 0 3 Mid 384 -8 / +10 - - 32
6HS 23 6(8)2 6 11 7 4 Mid 384 -6 / +20 - - 30x2 Forces opponent into crouching state on hit
3HS 15 4 25 -12 -16 3 Mid 384 -6 / +14 - - 35
2D 7 12 12 -10 -13 2 Low 264 -7 / +10 - - 30
5D 28 13 11 -5 -9 4 High 384 -20 / +20 80 - 25 YRC can turn 5D into a Mid projectile
Dead Angle Attack 12 3 24 -13 -16 2 Mid / Air -5000 / 264 -7 / +10 50 1~14 Full,15~32 Throw 25
Ground Throw 1 - - 49 47 0 Ground Throw 0,480 -6,0 / - Forced 65 - 0,60 Throw range 75250; Stun Value: 27
Air Throw 1 - - - - 0,4 Air Throw 0,480 -6,0 / - Forced 65 - 0,60 Throw Range 192500; Stun Value: 27
Stun Edge 10 Until Corner Total 46 -10 -13 2 Mid / Air 275 / 480 -7 / +2 90 - 30
Stun Edge (Powered up) ~+9 3 - 5 1 4 Mid / Air 480 -6 / +3 - - 40
Stun Edge Charge Attack 38 Until Corner Total 69 14 10 4 Mid / Air 250 / 240 -6 / +3 - - 20x3
Stun Edge Charge Attack (Powered up) ~+9 59 - 18 14 4 Mid / Air 120 -6 / +3 - - 20x6
Aerial Stun Edge (S) 21 Until Grounded Total 41 / Landing 14 2 -2 3 Mid / Air 150 / 240 -6 / +2 90 - 33
Aerial Stun Edge (S) (Powered up) ~+9 3 - - - 4 Mid / Air 240 -6 / +3 - - 43 Stagger on CH: Max Frame Adv +39 on lowest possible height
Aerial Stun Edge (HS) 21 Until Grounded Total 41 / Landing 14 - - 3 Mid / Air 150 / 240 -6 / +2 90 - 33 -
Aerial Stun Edge (HS) (Powered up) ~+9 3 - - - 4 Mid / Air 240 -6 / +3 - - 43
Stun Dipper 5 14(7)3 26 -15 -18 3,2 Low,Mid / Air 200 / 480,720 -2,-5 / +14,+10 90, - 1~4 Upper body,5~18 Above knees 12,32 () indicates gap
Greed Sever 19 14 5+11 After Landing -13 -17 3 High / Air 200 / 600 -7 / +14 70 4~Airborne & Foot Invuln 30
Vapor Thrust (S) 9 3 32+9 After Landing -30 -33 2 Mid 250 / 480 -7 / +14 - 1-8 Full,9~Airborne 48
Vapor Thrust (HS) 11 4 35+9 After Landing -34 -37 2 Mid 250 / 480 -10 / +10 80 1-10 Full,11-15 Strike,11~Airborne 48
Aerial Vapor Thrust 9 3 9 After Landing - - 2 Mid / Air 250 / 480 -7 / +10 - 1-8 Strike 48
Split Ciel 15 3 15 -1 -5 3 Mid 200 / 600 -7 / +10 - 5~12 Lower body 40 Stagger on Hit: Frame Advantage +14 to +44; Stagger duration: 61f
Grinder Formation - - - - - - - - - - Enhances Projectiles When They Pass Through - -
Ride The Lightning 10+1 42 18 -22 -25 2 Mid -5000 / 0 -7 / +10 - 1-25 Full 36x5 Stun: 0
Aerial Ride The Lightning 8+1 42 Until Landing+6 After Landing - - 2 MidAir -5000 / 0 -7 / +10 - 1-17 Full 36x5 Stun: 0
Sacred Edge 4+3 Until Corner Total 36 7 3 4 MidAir -5000 / 0 -6 / +3 - 4-6 Strike 27x5
Sacred Edge (Powered up) ~+1 3 - 6 2 4 MidAir 0 -15 / +20 - - 100
Rising Force 9+12[5+12] 4 30 -17 -21 3 MidAir - -6 / +14 - 9~24 Full[5~20 Full] DESTROY [ ] Indicates during Hell Fire