Welcome to the web-version of GunFrame for Guilty Gear Xrd REV2.

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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
0.97 2 70 3 F 16 F 1-9 F 27 F 22 F Super Heavy

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 5 4 9 -2 -5 1 Mid 264 -7 / 6 - - 16 -
5K 7 5 11 -2 -5 2 Mid 264 -7 / 10 90 - 22 -
c.S 6 5 9 3 -1 3 Mid 384 -6 / 10 - - 30 -
f.S 9 3 22 -8 -12 3 Mid 384 -6 / 10 90 - 32 -
5HS 9 5(3)5 14 0 -4 4 Mid,High 384 -6 / 14 - - 28x2 -
2P 4 3 6 1 -1 0 Mid 144 - 80 - 12 -
2K 6 3 6 1 -1 0 Low 144 - 80 - 18 -
2S 8 3 12 -1 -4 2 Low 264 -7 / 10 90 - 28 -
2HS 8 2,5 18 -4 0 4 Mid 384 -6 / 14 90 - 26x2 -
JP 6 5 6 - - 1 High / Air 264 -7 / 6 - - 16 -
JK 7 11 9 - - 1 High / Air 264 -7 / 6 - - 20 -
JS 9 4 22 - - 2 High / Air 264 -7 / 10 90 - 30 -
JHS 8 8 28 - - 3 High / Air 384 -6 / 14 - - 50 -
JD 12 4 15 - - 3 High / Air 384 -6 / 14 80 - 32 -
6P 13 6 15 -7 -10 2 Mid 264 -7 / 10 85 1~6 Upper Body, 7~18 Above Knee 30 -
6K 14 5 12 2 -2 4 Low 384 -6 / 10 85 - 38 -
6HS 7 6 36 -23 -27 4 Mid 384 -6 / 20 70 - 45 -
J2K 5 3 7 - - 1 High 264 -7 / 6 80 - 28 -
2D 7 6 15 -7 -10 2 Low 264 -7 / 10 90 - 34 -
5D 26 5 12 2 -2 4 Mid 384 -20 / 20 80 - 33 Proration: 70 on side followup
Dead Angle Attack 12 11 15 -12 -15 2 Mid 264 -7 / 10 - 1~22 Full 25 -
Ground Throw 1 1 - - - - Ground Throw 0, 480 -6, 0 Forced 65 - 68 -
Air Throw 1 1 - - - - Air Throw 0, 480 -6, 0 Forced 65 - 68 -
Tuning Ball (S) 12 147 Total: 48 -16 -19 2 Mid / Air 120 / 200 -7 / 2 85 - 30 Frame Advantage at time of contact
Tuning Ball (HS) 38 140 Total: 69 22 18 4 Mid / Air 120 / 200 -6 / 2 85 - 22x3 Frame Advantage at time of contact
Four Tigers Sword 8 14 20 -23 -27 4 Mid 480 / 225 -6 / 20 - 1~4 Upper Body, 5~7 Above Knee, 8~18 Full 44 -
Four Tigers Sword (Hold) 14 2(6)2(6)2(5)15 [2(6)2(6)2(6)2(6)2(6) 2(5)6(6)3(9)3(6)3] 19 [32] + 8 After Landing -23 [-57] -26 [-61] 2 [4~6x2, 5x4] Low, Mid 120xN, 720 / 225 -1 / 10xN, -6 / 20xN 80 1~4 Upper Body, 5~Kick Startup Above Knee 9x0~3,4 [9x4~6, 15x3, 30] [] indicates more than 3 hits
Four Tigers Sword (Reverse Ver.) 12~24 [25~61] 6 23 -11 -15 4 Mid 120xN, 360x4 / 225 -6 / 20 Forced 70 1~4 Upper Body, 5~17[30] Above Knee extended on button hold until 29[66] 45 [60] [] indicates charged version
Falcon Dive 13~41 [40~71] 5 19 [11] -5 [+3] -9 [-1] 4 Mid 720 / 225 -6 / 10 80 [-] - 44 [] indicates charged version
Falcon Dive (Reverse Ver.) 30~80 [81~154] 1(9)6 20 5 1 4,3 Mid 720 / 225 -6 / 20, -6 / 14 - - 60,50 [70,50] [] indicates charged version
Aerial Falcon Dive 21 Until Landing 10 After Landing 1 -3 3 Mid / Air 720 / 225 -10 / 14 90 - 40 Frame advantage when done at lowest height. Lowest height startup: 25F
Enlightened 3000 Palm Strike 6+1~151 2 41~191 -24 -28 0,4 Mid -5000 / 0 - Forced 60, 60 1~8 Full 0,100 [0,125] [] indicates Burst Version, Unblockable when fully charged
Celestial Tuning Ball 20+5 240 - 59 55 3 Mid / Air -5000 / 0 - 85 1~8 Full 24x5 Frame Advantage at time of contact
Sundering Chord 9+12 [5+10] 4 33 -20 -24 3 Mid / Air - -6 / 14 - 9~25 Full DESTROY [] indicates Hellfire