Welcome to the web-version of GunFrame for Guilty Gear Xrd REV2.

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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
1.11 5 55 3 F 21 F 1-9 F 24 F 25 F Medium

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 7 6 10 -6 -8 0 Mid 144 -8 / 3 90 - 14 -
5K 7 7 12 -5 -8 2 Mid 264 -7 / 10 - - 16 -
c.S 8 6(5)3 12 2 -2 3 Mid 384 -6 / 14 - - 22x2 -
f.S 10 8 16 -10 -13 2 Mid 264 -7 / 10 - - 28 -
5HS 10 3,7 24 -12 -16 4 Mid 384 -6 / 20 - - 26x2 -
2P 6 4 8 -2 -4 0 Mid 144 -8 / 3 80 - 8 -
2K 7 3 8 -1 -3 0 Low 144 -8 / 3 80 - 12 -
2S 9 4 15 -5 -8 2 Mid 264 -7 / 10 - - 26 -
2HS 15 6 25 -12 -16 4 Low 384 -6 / 20 - 7~24 Above Knee 38 -
JP 6 4 8 - - 0 High / Air 144 -8 / 3 90 - 10 -
JK 8 9 12 - - 1 High / Air 264 -7 / 6 90 - 16 -
JS 7 7 16 - - 2 High / Air 264 -7 / 10 90 - 26 -
JHS 9 3(3)3(3)3 21 - - 3 High / Air 384 -6 / 14 - - 26x3 -
JD 8 3(2)5 18 + 7 After Landing - - 2 High / Air 264 -7 / 10 - - 20,24 -
Air Dash 21 15 9 - - 2 High / Air 264 -7 / 10 85 - 20 -
6P 9 3 27 -16 -19 2 Mid 264 -7 / 10 90 1~6 Upper Body, 7~11 Above Knee 26 -
4P 5 3 8 -1 -3 0 Mid 144 -8 / 3 90 - 12 -
6HS 20 7 11 + 9 After Landing -8 -12 4 Mid 384 -6 / 20 - 7~Airborne, 7~10 Feet, 11~Lower Body 54 -
J2K 12 Until Ground 3 After Landing see Notes - 2 High / Air 264 -7 / 10 - - 18 vs standing Sol frame advantage can vary between -2~+7
2D 9 3 21 -10 -13 2 Low 264 -7 / 10 - - 30 -
5D 27 6 9 -1 -4 2 High 264 -20 / 10 80 - 22 -
Dead Angle Attack 12 4 23 -13 -16 2 Mid / Air 264 -7 / 10 50 1~15 Full 25 -
Ground Throw 1 - - 15 - 0 Ground Throw 0,480 -6,0 Forced 50 - 0,40 Range: 70000, Stun: 20,Ground Bounces
Air Throw 1 - - - - 0,4 Air Throw 0,480 -6,0 Forced 65 - 0,60 Range: 192500, Stun: 30
Schmerz Berg 13 - Total: 48 -9 -12 2 Mid / Air 200 / 120 -7 / 2 90 7~10 Feet, 11~Below Knee, 7~36 Airborne 22 Slows opponents movement by 50%, lasts 89F
Gebrechlich Licht (P) 21 - Total:45 + 8 After Landing -4 -7 2 Mid / Air 200 / 120 -7 / 2 90 - 22 Slows opponents movement by 50%, lasts 89F, Frame advantage on lowest height vs Sol
Gebrechlich Licht (K) 21 - Total:45 + 8 After Landing - - 2 Mid / Air 200 / 120 -7 / 2 90 - 22 Slows opponents movement by 50%, lasts 89F
Grausam Impuls 17 [16 -> 15] 6 31 -3 -7 4 Mid 225 / 720 -6 / 20 - - 40 [ ] indicates excitement
Aerial Grausam Impuls 12 [11 -> 10] 9 6 After Landing -12 -16 4 Mid / Air 225 / 720 -6 / 20 - - 40 Frame advantage on standing Sol and lowest height possible, [ ] indicates excitement
Scharf Kugel 46 60 [2 -> 3 -> 4 hits] Total 46 30 [47 -> 61] 27 [43 -> 57] 2 [4] Mid / Air 225 / 120x3 -7 / 2 [-6 / 2] - - 20x3 [] indicates 6+ Excitement Levels
Aerial Scharf Kugel 54 60 [2 -> 3 -> 4 hits] Total 48 + 8 After Landing - - 2 [4] Mid / Air 225 / 120x3 -7 / 2 [-6 / 2] - - 20x3 [] indicates 6+ Excitement Levels
Give it to me HERE - - Total: 29 - - - - - - - 5~25 Super Armor - YRC window refreshes when hit
Wachen Zweig (S) 19 10 31 52 - 4,0,0 - 250 / 720,480,0 -6,-8,-8 Forced 65 - 0,80,0 -
Wachen Zweig (HS) 27 6 37 52 - 0 - 250 / 0,480,0 -6,-8,-8 Forced 65 - 0,80,0 -
Getreuer 6+1 6 42 -29 -31 4,0 Mid -5000 / 0 -6 / 20, -6 - 1~9 Full 10, 100 [12, 125] -
Verzweifelt 6+2 Until Screen Border 62 -55 -59 4 Mid -5000 / 0 -6 / 20 - 7~Until Recovery Full 70,10x2~6 -
Aerial Verzweifelt 6+2 Until Ground 64 - - 4 Mid / Air -5000 / 0 -6 / 20 - 8~Until Ground Full 70,10x2~6 -
Sehnsucht 9+14 [5+6] 6 31 -20 -24 3 Mid / Air - -6 / 14 - 9~28 [5~16] Full DESTROY -