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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
1.06 3 65 3 F 13 F 1-7 F 25 F 26 F Light

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 3 3 7 0 -2 0 Mid 144 -8 / 3 - - 12 -
5K 4 4 6 2 -1 1 Low 264 -7 / 6 80 - 12 -
c.S 6 8 12 -6 -9 2 Mid 264 -7 / 10 - - 28 -
f.S 6 5 11 -2 -5 2 Mid 264 -7 / 10 - - 30 -
5HS 13 3(3)3(3)3 15 1 -3 3,3,4 Mid 384 -6 / 14x2, -6 / 20 - - 24x3 -
2P 4 2 7 3 0 1 Mid 264 -7 / 6 90 - 6 -
2K 5 3 9 0 -3 1 Low 264 -7 / 6 85 - 8 -
2S 6 5 9 0 -3 2 Mid 264 -7 / 10 85 - 26 -
2HS 11 8(6)4 13 0 -4 3 Mid 384 -6 / 14 - - 28,20 -
JP 6 4 16 - - 1 High / Air 264 -7 / 6 - - 11 -
JK 5 8 11 - - 1 High / Air 264 -7 / 6 - - 14 -
JS 5 5 9 - - 2 High / Air 264 -7 / 10 - - 28 -
JHS 5 10 16 - - 2 High / Air 264 -7 / 10 - - 35 -
JD 7 3(6)6 16 - - 2 High / Air 264 -7 / 10 - - 16,28 -
6P 9 3(6)3 12 2 -2 2,3 Mid 264, 264 -7 / 14, -6 / 10 - 1~5 Upper Body, 6~14 Above Knee 18,18 -
6K 6 4(6)12 20 -18 -21 1,2 Mid 264 -7 / 10, -7 / 6 - - 16,26 -
6HS 14 3 22 -6 -10 4 Mid 384 -6 / 20 - 4~6 Lower Body, 7~13 Feet 36 -
J2K 10 Until Landing 6 After Landing 8 - 3,0x4 High, Mid / Air 150 / 360, 180x4 -6,-8x4 / 14 80 - 16,10x4 -
2D 6 5 16 -6 -9 2 Low 264 -7 / 10 - 4~9 Above Knee 28 -
5D 25 4 12 -2 -5 2 High 264 -20 / 10 80 - 16 -
Dead Angle Attack 10 9 20 -15 -18 2 Mid / Air 264 -7 / 10 50 1~18 Full, 19~23 Throw 25 -
Ground Throw 1 - - - - 0,0,4 Ground Throw 0,480,0 -6,0,0 100, Forced: 90, 60 - 0,20,31 Proration value both hits combined: 55, Floats opponent, untechable for 52F, Range: 70000
Air Throw 1 - - - - 0,2 Air Throw 0,480,0 -6, -7 100, Forced: 50 - 0,60 Range: 192500
Hochifu - - Total: 24 - - - - - - - 1~8 Parry - Can be cancelled into followups after 9F
Hochifu-> Zekkei 4 6 30 -17 -21 4 Mid 0 / 720 -6 / 20 70 - 40 Can be cancelled into followups after 21F
Zekkei-> Goushao 15 6 24 -11 -15 4 Mid 0 / 720 -6 / 20 - - 35 -
Zekkei->Dowanga 27 2 20 -3 -7 4 Mid 0 / 720 -6 / 20 - - 25 -
Bakushuu - - Total: 46 - - - - - - - 10~23 Low Profile, 24~31 Above Knees - Can be cancelled into followups after 9F
Bakushuu-> Mawarikomi - - Total: 25 - - - - - - - 1~25 Low Profile - -
Bakushuu-> Ashibarai 8 6 23 -15 -18 2 Low 0 / 720 -10 / 10 90 8~28 Above Knee 30 -
Bakushuu-> Hyappo Shinshou 17 3 15 1 -3 4 Mid 200 / 720 -6 / 10 75 1~16 Upper Body 50 -
Bakushuu-> Senri Shinshou 1 28 1 13 3 1 3 Mid 50 / 720 -6 / 10 75 1~27 Upper Body 49 -
Bakushuu-> Senri Shinshou 2 23 1 13 5 1 4 Mid 200 / 1440 -6 / 14 75 1~23 Upper Body 50 -
Bakushuu-> Senri Shinshou (Passthrough 28 3 13 3 -1 4 Mid 200 / 960 -6 / 14 75 1~9 & 22~28 Upper Body 44 -
Breath of Asanagi - - Total: 56~77 - - - - - - - - - K: Ryuujin, S: Gekirin, H: Kenroukaku; Power Up on 41F, Max on 77F
Ryuujin 17 6 30 + 11 After Landing -28 -32 4 Mid [Mid / Air] 250/840 [0/1200] -6 / 20 80 11~Airborne, 13~Lower Body 55 [28] [] indicates used as followup
Ryuujin Powered Up 16 [8] 24 [22] 14 + 11 After Landing [11 After Landing] -30 -34 4 Mid [Mid / Air] 250/840 [0/1200] -6 / 20 80 10~Airborne, 12~Lower Body 80 [65] [] indicates used as followup
Ryuujin Max 16 [8] 24 [22] 14 + 11 After Landing [11 After Landing] -30 -34 4 Mid [Mid / Air] 250/840 [0/1200] -6 / 20 80 10~Airborne, 10~17 Strike [1~8 Strike] 110 [80] [] indicates used as followup, Stun: 80
Gekirin 19 [17] 13 3 + 10 After Landing -9 [-] -12 2 [0] High / Air 200/480 [0/480] -7 / 10 [-8 / 3] - 4~Airborne & Lower Body [-] 35 [16] [] indicates used as followup
Gekirin Powered Up 18 [12] 3,4&6 4 + 10 After Landing [10 After Landing] -6 [-] -9 2 [0] High / Air 200/480 [0/480] -7 / 10 [-8 / 3] - 4~Airborne & Lower Body [-] 28x3 [22x3] [] indicates used as followup
Gekirin Max 18 [12] 13 5 After Landing -1 [-] -3 2 [0] High / Air 200/480 [0/480] -7 / 10 [-8 / 3] - 4~Airborne & Lower Body [-] 55 [45] [] indicates used as followup
Kenroukaku 7 [5] 4(1)4(1)2 (2)1(1)9 20 + 6 After Landing -37 [-] -40 2 Mid [Mid / Air] 200/240 [0/240] -3 / 10 90 1~6 Strike, 4~ Airborne [1~4 strike] 11x4 [8x6] () indicates gap, [] indicates used as followup, Stun: 5 [3] per hit
Kenroukaku Powered Up 7 [5] 2, 2(1)4(1)2 (2)1(1)9 26 + 6 After Landing [12 After Landing] -38 [-] -41 2 Mid [Mid / Air] 200/240 [0/240] -2 / 10 90 1~13 Full [1~11 Full] 11x6 [8x6] () indicates gap, [] indicates used as followup, Stun: 3 [3] per hit
Kenroukaku Max 7 [5] 3(1)2(1)3(1)4(2)3 (1)4(2)2(2)1(1)9 20 -41 [-] -44 2 Mid [Mid / Air] 200/240x7 [0/240x7] -1 / 10 90 1~13 Full [1~11 Full] 11x6,30 [8x6,30] () indicates gap, [] indicates used as followup, Stun: 3 [3] per hit
Aerial Ryuujin 8 4 11 After Landing - - 4 Mid / Air 200/720 -6 / 20 80 - 50 -
Aerial Ryuujin Powered Up 8 22 11 After Landing - - 0 Mid / Air 250/840 -8 / 3 75 1~8 Strike 75 -
Aerial Ryuujin Max 8 22 11 After Landing - - 0 Mid / Air 200/720 -8 / 3 70 1~8 Strike 110 -
Aerial Gekirin 16 13 10 After Landing - - 2 High / Air 150/360 -7 / 10 - - 30 -
Aerial Gekirin Powered Up 15 13 10 After Landing - - 2 High / Air 150/360 -7 / 10 - - 24 -
Aerial Gekirin Max 15 13 5 After Landing - - 2 High / Air 150/360 -7 / 10 - - 50 -
Aerial Kenroukaku 5 4(1)4(1)2(2)1(1)9 6 After Landing - - 2 Mid / Air 150/180 -3 / 10 - 1~4 Strike 12x3 Stun per hit: 4
Aerial Kenroukaku Powered Up 5 2, 2(1)4(1)2(2)1(1)9 6 After Landing - - 2 Mid / Air 150/180 -2 / 10 90 1~11 Strike 9x6 Stun per hit: 4
Aerial Kenroukaku Max 5 3(1)2(1)3(1)4(2)3 (1)4(2)2(2)1(1)9 20 - - 2 Mid / Air 150/180x7 -1 / 10 90 1~11 Full 9x6,30 Stun per hit: 4
Choukyaku Hou'Oushou 7+0 [6+0] 20 27 -29 -33 4 Mid -5000 / 0 -6,2x16,-6x2 / 20 - 1~10 Strike [1~10 Full] 20,7x16,40,80 [25,8x16,50,100] [] indicates Burst version
Bao Saishinshou 1+4 6 36 -23 -26 2 Mid -5000 / 0 -6 / 20 - 1~7 Strike 60 -
Bao Saishinshou-> Kaorinkuen 61 Until Wall - - [5] [3] 4,0 - - -6, -8 - - 70 [70,60] [] indicates clean hit
Renhoukyaku 20+1 48 (13 hits) 9 3 0 2 Mid / Air -5000 / 0 -3 / 6 - 1~5 Throw, 6~23 Full 16*13 -
Gasenkotsu 9+12 [5+12] 4 36 -23 -27 3 Mid / Air - -6 / 14 - 3~24 Full [2~20 Full] DESTROY [] indicates Hellfire