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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
1 3 70 4 F 16 F 1-9 F 26 F 28 F Heavy

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 6 5 7 -2 -4 0 Mid 144 -8 / +3 - - 12 Can cancel into 5P, 2P, 5K even on whiff from frame 12
5K 8 5 6 1 -2 1 Mid 264 -7 / +6 - 8-12F Foot Invincible 16
c.S 7 2 13 2 -2 3 Mid 384 -6 / +14 - - 32
f.S 10 6 19 -11 -14 2 Mid 264 -7 / +10 - - 34 Can go into f.S~P, Also can cancel into 5H from even on whiff from frame 17
f.S~P 1 1~56GP Total 52 - - - - - - High / Mid Counter, can cancel into 5H/6H/2H if Guard Point is activated
5HS 15 6 17 -3 -7 4 Mid 384 -6 / +20 - - 42 Vacumms, Inputting H(or holding) on 24~26F causes transition to Brynhildr stance, transition starts from frame 27, Stance transition is 11F long(last 1F can be canceled into any action other than walk), Can go into 5H~P from 25F
5HS~P 1 1~56GP Total 51 - - - - - - High / Mid Counter, can cancel into 5H/6H/2H if Guard Point is activated
2P 5 3 10 -3 -5 0 Mid 144 -8 / +3 90 - 10 Can cancel into 5P, 2P, 5K even on whiff from frame 9
2K 7 5 8 -1 -4 1 Low 264 -7 / +6 75 - 12
2S 10 3 7 4 1 2 Low 264 -7 / +10 - 5~9 Above Knee 26
2HS 10 8 26 -15 -19 4 Mid 384 -6 / +20 - - 44
JP 5 2 9 - - 0 High / Air 144 -8 / +3 - - 8
JK 10 14 21 - - 2 High / Air 264 -9 / +10 - - 34
JS 7 3(1)3 18 - - 2 High / Air 264 -7 / +10 - - 24x2 () indicates gap
JHS 11 3 20 - - 2 High / Air 264 -7 / +10 - - 42
JD 22 8 5 After Landing 6 3 2 Mid 264 -7 / +10 - - 36 Frame Advantage when blocked at lowest height possible, Landing recovery can be special cancelled
6P 13 4 20 -5 -8 4 Mid 384 -7 / +10 80 5~14 Armor (Upper Body only) 25
6K 15 3 10 4 0 3 Mid 384 -6 / +14 - 3~15 Throw 30
6HS 24 2 12 5 1 4 Mid 384 -6 / +20 - 16~25 Feet 50 -3 when entering Stance; Inputting H(or holding) on 30~32F causes transition to Brynhildr stance, transition starts from frame 33, Stance transition is 14F long(last 1F can be canceled into any action other than walk)
2D 12 6 16 -5 -9 3 Low 384 -6 / +14 - 5~6, 18~19 Feet, 7~17 Lower Body, 5~21 Throw 25
5D 25 3 12 -1 -4 2 High 264 -20 / +10 80 - 22
Dead Angle Attack 12 4 22 -12 -15 2 Mid / Air 264 -7 / +10 50 1~15 Full, 16~19 Throw 25
Ground Throw 1 - - - - 0,4 Ground Throw 0,480 -6,0 / - Forced 65 54 0,60 Throw Range: 85750; Stun: 30
Air Throw 1 - - - - 0,4 Air Throw 0,480 -6,0 / - Forced 65 - 0,60 Throw Range: 192500; Stun: 30
Graviert Würde(S) 10 31 Total 46 -8 -11 2 Mid / Air 200 / 240x2 -7 / +3 - - 16x2 Advantage listed assumes point blank, 3F gap between hits
Graviert Würde(H) 35 - Total 72 11 8 2 Mid / Air 200 / 240x4 -7 / +3 - - 16x4 Advantage listed assumes point blank, 3F gap between hits
Eisen Sturm(S) 5 3,12 26+12 After Landing -32 -36 2,3 Mid 250 / 600x2 -7,-6 / +10,+14 85 1~4 Full, 8~Airborne 36,32
Eisen Sturm(H) 8 3,12(11)6 30+12 After Landing -54 -58 2,3,4 Mid 300 / 600x2, 240 -7,-6,-6 / +10,+14,+20 85 1~14 Full, 10~Airborne 43,30,28 () indicates gap
Kaltes Gestöber Erst 15 3 12 -1 -4 2 Mid 125 / 300 -7 / +10 - - 24
->Zweit (followup) 11 4[5] 14 -3 -6 2 Mid 125 / 300 -7 / +10 - - 25 [] indicates crossup; Front / Behind detection on 12F
->Dritt (followup) 14 5 21 -7 -11 4 Mid 125 / 480 -6 / +20 - 1~18 Throw, 10~18 Foot 40
Kaltes Gestöber Zweit 24 4[5] 14 1[2] -3 4 Mid 250 / 384 -6 / +20 - - 32 [] indicates crossup; Front / Behind detection on 25F; 28F untech duration on air hit
Siegesparade 13 Until Landing,6 24 -13 -17 2,4,4 Mid / Air 250 / 480x3 -7,-6,-6 / +10,+20,+20 - - 16,24,10 Only mortal counters from second hit, Unburstable until the end, On successful hit advantage is +3
Brynhildr Stance - - - - - - - - - - - Adv. entering after blocked: 5H: -3, 6H: -3, Throw: +54, Gestöber Erst->Zweit: -3, Gestöber Zweit: +2, Siegesparade: +2, Leidenschaft Dirigen: -18
->Backdash - - Total 17 - - - - - - - - Can go through opponent, Last frame can be canceled into any action except front or back walk
->Frontdash - - Total 17 - - - - - - 1~13 Full - Last frame can be canceled into any action except front or back walk
->Cancel - - Total 12 - - - - - - - -
->P 7 4 12 -2 -5 2 Mid 264 -7 / +10 - 1~10 Above Knee, 11~16 Upper Body, 1~8 Throw 30
->K 5 3 7 2 -1 1 Low 264 -7 / +6 70 1~6 Throw 16
->S 6 6 14 -1 -5 4 Mid 384 -6 / +20 - - 28
->H 18 4 9 6 2 4 High 384 -6 / +20 90 - 32 Hits crouching Sol on 20F
->Kahn Schild - - Total 37 - - 0,4 - 720,720 -8, -6 / - Forced 80 1~2 Strike, 3~20 Reflect 0,60 'Counters from 1~20, 90F wallstick upon successful counter, Rejected for 60F if done from a distance, Reflects projectiles(except Elphelt grenade), Counters everything except throws, Slayer's Undertow and Elphelt's charged rifle'
->Kaltes Gestöber Dritt 14 5 21 -7 -11 4 Mid 250 / 720 -6 / +20 Forced 70 - 60 Exits stance
->Blitzschlag 27 1 29 - - 4 Unblockable 350 / 720 -6 / +20 Forced 60 - 60 Stagger Frame Adv: +3 to +36; Anti-Air Hit causes Ground Bounce; Exits stance
->Stahlwirbel 5+0 - Total 29 8 4 4 Mid -5000 -10 / +2 Forced 80 5 Full 130 Stun: 65; Projectile lasts until it goes out of screen
Leidenschaft Dirigent 10+1 8,(15),11,(14),8,(10),8,(36),11 28+13 After Landing -18 -22 4 Mid -5000 -6 / +20 - 1~14 Full 26x4,60 () gaps between hits
Windrad des Weltraum 9+18 [5+17] 6 32 -21 -25 3 Mid - -6 / +14 - 9~32 Full [5~27 Full] DESTROY [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension, IK Mode Activation: 73T [5+(63)+5],