Welcome to the web-version of GunFrame for Guilty Gear Xrd REV2.

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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
1 2 60 3 F 16 F 1-8 F 21 F 25 F Medium

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 4 4 6 0 -2 0 Mid 144 -8 / +3 90 - 10
5K 5 1,6 13 -7 -10 1 Mid 264 -7 / +6 90 - 14x2
c.S 5 2 16 -4 -7 2 Mid 264 -7 / +10 - - 30
f.S 7 2 23 -11 -14 2 Mid 264 -7 / +10 - - 30
5HS 11 2 26 -9 -13 4 Mid 384 -6 / +20 - - 40
2P 5 4 4 2 0 0 Mid 144 -8 / +3 80 - 8
2K 6 3 8 -1 -3 0 Low 144 -8 / +3 70 - 12
2S 10 3 8 3 0 2 Mid 264 -7 / +10 - - 25
2HS 8 6 26 -13 -17 4 Mid 384 -6 / +20 - - 36
JP 5 7 4 - - 0 High / Air 144 -8 / +3 - - 12
JK 6 6 17 - - 2 High / Air 264 -7 / +10 - - 22
JS 10 3 23 - - 2 High / Air 264 -7 / +10 90 - 28
JHS 9 6,8 0 - - 2 High / Air 264 -7 / +10 - - 24x2
JD 9 7 13 / 5 After Landing - - 3 High / Air 384 -8 / +14 90 - 35
6P 9 3 20 -9 -12 2 Mid 264 -12 / +10 - 1~7,12~19 Upper Body,8~11 Above knees 32
6HS 17 3 26 -10 -22 4 Mid 384 -6 / +20 - - 56 Stun: 67
2D 7 3 20 -6 -10 3 Low 384 -6 / +14 - 4~20 Low Profile / Above Knees 28
5D 24 3 24 -13 -16 2 High 264 -20 / +10 80 - 27
Dead Angle Attack 11 13 25 -14 -17 2 Mid / Air -5000 / 264 -7 / +10 50 1~13 Full,14~33 Throw,14~23 Upper Body 25
Ground Throw 1 - - 51 - 0,4 Ground Throw 0, 480 -6,0 / - Forced 65 - 0,60 Throw Range 75250; Stun Value: 30
Air Throw 1 - 4 After Landing - - 0,2 Air Throw 0, 480 -6,-7 / - Forced 65 - 0,60 Throw Range 192500; Stun Value: 90
Gun Flame 20 9(1)9(1)9(1)9 Total 50 -4 -6 2>2>1>1 Mid / Air 200 / 120 -7 / +2 85 - 50>42>30>30 Damage and Attack levels change every 9 active frames; () indicates gap
Gun Flame (Feint) - - Total 30 - - - - 350 / - - - - -
Volcanic Viper (S) 7 3(3)11 21+8 After Landing -26 -29 2 Mid 200 / 480,720 -7 / +10 - 1~9 Full,10~12 Strike,10~Airborne 40,25 () indicates gap
Volcanic Viper (HS) 5 2(3)18 29+8 After Landing -41 -44 2 Mid 300 / 480,720 -7 / +10 - 1~6 Full,7~11 Strike,7~Airborne 40,25 () indicates gap
Aerial Volcanic Viper (S) 5 2(3)9 8 After Landing - - 2 Mid / Air 200 / 360,720 -7 / +10 - 1~9 Strike 32,20 () indicates gap
Aerial Volcanic Viper (HS) 5 2(3)18 8 After Landing - - 2 Mid / Air 250 / 480,720 -7 / +10 - 1~11 Strike 40,20 () indicates gap
->Tataki Otoshi 11 4 10 After Landing - - 2 Mid / Air 50 / 240 -7 / +10 - - 16
Bandit Revolver 9 5(11)9 2+8 After Landing -5 -8 2 Mid 150 / 480 -7 / +10 - 1~3 Strike,9~Airborne & Foot 20,4 Hits Sol on crouching block at 32F
Aerial Bandit Revolver 4 4(6)4, 2, 2, 2 12 After Landing - - 2 Mid / Air 150 / 300 -7 / +10 - 1~3 Strike 22x4 Up to 2 hits, Second hit causes Knockdown
Bandit Bringer 32 6 9+4 After Landing 0 -4 4 High / Air 150 / 360 -6 / +20 65 1~3 Strike,9~Airborne & Lower Body 50
Kudakero 22 Until Grounded (7) 10 29 After Landing 2 -1 2,1 Mid / Air 150 / 720,120 -7 / +10,6 85, 0 - 28,20 () indicates gap before flame
Wild Throw 4 1 40 - - 0,0 Ground Throw - / 0,720 -6,0 / - Forced 60 - 0,40 Whiff Recovery:Total 45F,Throw Range 122500
Riot Stomp 10 After touching wall Until Grounded [(15)3] 5[10] After Landing/ 5 Landing Recovery 6 2 3,4 High / Air 100 / 420,720 -6 / +14,+20 75 1~ Airborne & Lower Body 30,50 [ ] Indicates on hit or block / 16 Startup when back is touching wall
Grand Viper 17 5~23(4)12(2)2(2)19 37+10 After Landing -56 -59 2 Low,Mid 300 / 120x6,360x3 -1x2~6,-7x3 / +10x5~9 80 1~4,17~21 Low Profile,5~16 Very Low Profile,24~25 Strike,38~43 Strike 11x2~6,18x3
Fafnir 18 3 12 2 -2 3 Mid 200 / 600 -7 / +35 55 - 58
Tyrant Rave ver.B 5+1 11(17)15 31 -15 -19 4,3 Mid,Mid / Air -5000 -6,-27 / +20,+14 - 1~8 Strike 80,70 Stun:20,0; 19 R.I.S.C Level once during the move when used during a combo
Dragon Install - - Total 19(Super Freeze 19) - - - - -5000 - - 7~19 Full - Active for 420F(During Hell Fire 504F) / Recovery Animation:Total 62F,Tension Gauge becomes 0
Branding Bleach 9+16[5+15] 6 32 -21 -25 3 Mid / Air - -6 / +14 - 1~8 Upper Body,9~31 Full[1~4 Upper Body,5~25 Full] DESTROY [ ] Indicates during Hell Fire
During Dragon Install During Dragon Install During Dragon Install During Dragon Install During Dragon Install - During Dragon Install During Dragon Install During Dragon Install During Dragon Install During Dragon Install During Dragon Install During Dragon Install
5P 3 1 5 4 2 0 Mid 144 -8 / +3 90 - 12
5K 3 1,4 7 1 -2 1 Mid 264 -7 / +6 90 - 14x2
c.S 3 1 10 3 0 2 Mid 264 -7 / +10 - - 28
f.S 5 1 13 0 -3 2 Mid 264 -7 / +10 - - 28
5HS 6 1 13 5 1 4 Mid 384 -6 / +20 - - 44
2P 3 1 5 4 2 0 Mid 144 -8 / +3 80 - 8
2K 4 1 7 2 0 0 Low 144 -8 / +3 70 - 14
2S 7 1 5 8 5 2 Mid 264 -7 / +10 - - 24
2HS 5 3 13 3 -1 4 Mid 384 -6 / +20 - - 40
JP 3 4 3 - - 0 High / Air 144 -8 / +3 - - 12
JK 6 3 12 - - 2 High / Air 264 -7 / +10 - - 22
JS 6 2 12 - - 2 High / Air 264 -7 / +10 90 - 25
JHS 9 4,2 0 - - 2 High / Air 264 -7 / +10 - - 24x2
JD 9 7 13 / 5 Landing Recovery - - 3 High / Air 384 -8 / +14 90 - 35
6P 6 2 10 2 -1 2 Mid 264 -12 / +10 - 1~4,8~11 Upper Body,5~7 Above Knees 32
6HS 12 4 14 1 -3 4 Mid 384 -6 / +20 - - 56 Stun: 67
2D 5 1 13 3 -1 3 Low 384 -6 / +14 - 3~12 Low Profile 30
5D 24 3 24 -13 -16 2 High 264 -20 / +10 80 - 27
Dead Angle Attack 11 3 25 -14 -17 2 Mid / Air -5000 / 264 -7 / +10 50 1~13 Full,14~33 Throw,14~23 Upper Body 25
Ground Throw 1 - - 51 - 0,4 Ground Throw 0,480 -6,0 / - Forced 65 - 0,60 Throw Range 75250; Stun Value: 30
Air Throw 1 - - - - 0,2 Air Throw 0,480 -6,-7 / - Forced 65 - 0,60 Throw Range 192500; Stun Value 90
Gun Flame 20 6 Total 36 3 0 2 Mid / Air 200 / 120 -7 / +10 - - 50
Gun Flame (Feint) - - Total 30 - - - - 350 / - - - - -
Volcanic Viper (S) 7 3(1)4,2 21+8 After Landing -17 -20 2 Mid 200 / 360,720x2 -7 / +10 - 1~9 Full,10 Strike,10~Airborne 40,20x2
Volcanic Viper (HS) 7 3,47 38+8 After Landing -71 -74 4,2x9 Mid 300 / 96,720x9 -1,-6x9 / +20,+10x9 - 1~9 Full,10~Airborne 60,12x9 Stun: 120
Aerial Volcanic Viper (S) 5 2(1)4,2 8 After Landing - - 2 Mid / Air,Midx2 200 / 240,720x2 -7 / +10 - 1~6 Strike 32,20x2 1st hit active frame is 1frame on hit
Aerial Volcanic Viper (HS) 7 3,47 8 After Landing - - 4,2x9 Mid / Air,Midx9 250 / 96,720x9 -1,-6x9 / +20,+10x9 - 1~9 Strike 60,12x9
->Tataki Otoshi 11 4 10 After Landing - - 2 Mid / Air 50 / 240 -7 / +10 - - 16
Bandit Revolver 7 3x3(9)9 3+8 After Landing 4 0 3x3,4 Midx3,High 150 / 240 -6 / +14x3,+20 Forced 80 1~3 Strike,7~Airborne & Foot 20x3,50
Aerial Bandit Revolver 4 4(6)4,2,2,2 5 After Landing - - 3 Mid / Air 150 / 300 -6 / +14 - - 22x4 Active frames 4(6)4 is all for 1st hit
Bandit Bringer 30 6 9+4 After Landing 0 -4 4 High / Air 150 / 360 -6 / +20 - 1~3 Strike,7~Airborne & Lower Body 50
Kudakero 13 Until Grounded (7)10 24 After Landing 7 4 2,1 Mid / Air 150 / 720,120 -7 / +10,+6 Forced 80, 0 - 28,20 () indicates gap before flame
Wild Throw 4 1 30 - 0 Ground Throw - / 0,720 -6,0 / - Forced 60 - 0,80 Whiff Recovery:Total 35,Throw Range 122500
Riot Stamp 10 After touching wall Until Grounded [(15)3,38] 5[10] After Landing / 5 After Landing 45 42 3,4,2x5 High / Airx2,Mid / Air5 100 / 240,300,144x5 -6x2,-7x5 / +14,+20,+10x5 - 1~Airborne & Lower Body 10,30,20x5 [ ] Indicates on hit or block / 16 Startup when back is touching wall
Grand Viper 11 15(4)12(2)2(2)19 37+10 After Landing -56 -59 2 {Low+Mid / Air}x4~11,Low+Midx3 300 / {96,120}x4~11,96,360x3 {-1,-7}x4~11,-1,-7x3 / +10x12~26 80 1~10 Very Low Profile,11~25 Low Profile,28~29 Strike,42~47 Strike {8,20}x4~11,8,26x3 Lever wiggle+Repeated button presses{ }indicates looping R.I.S.C Level / Maximum 25 Hits / Flame pillars:Startup every 3F after 17F,Active 22
Fafnir 18 1,1,1 23 4 0 4 Mid 200 / 240x3 -10 / +20 75 - 40x3
P.B.B. 9 1 - - - 0,4x2 Air Throw - / 0,720x2 0 / - Forced 60 - 0,60,100 Whiff Recovery:12 After Landing / Throw Range 122500
Tyrant Rav ver.B 7+1 11(17)46 31 -18 -22 4,3 Mid,Mid / Air -5000 -6,-4 / +20,+14 -,70 1~18 Strike 80,20x15
Branding Bleach 9+16[5+15] 6 32 -21 -25 3 Mid / Air - -6 / +14 - 1~8 Upper Body,9~31 Full[1~4 Upper Body,5~25 Full] DESTROY [ ] Indicates during Hell Fire