Welcome to the web-version of GunFrame for Guilty Gear Xrd REV2.

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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
0.96 1 70 4 F 28 F 1-20 F 20 F 26 F Medium

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 5 6 6 -2 -4 0 Mid 144 -8 / +3 - 16
5K 7 3 8 3 0 2 Mid 264 -7 / +10 90 28
c.S 5 4 14 -4 -7 2 Mid 264 -7 / +10 - 28
f.S 13 2 6 6 3 2 Mid 264 -7 / +10 - 32
5HS 13 5 18 -4 -8 4 Mid 384 -6 / +20 - 50 Stagger duration: 39f; Stagger Frame Adv.: -3 to +17
2P 5 2 6 2 0 0 Mid 144 -8 / +3 80 10
2K 6 2 8 4 1 2 Low 264 -7 / +10 90 16
2S 10 9 12 -7 -10 2 Mid 264 -7 / +10 - 28
2HS 13 2 25 -10 -14 3 Low 384 -6 / +20 80 5~14 Foot 48 Stun: 13
JP 5 3 9 - - 1 High / Air 264 -7 / +6 - 13
JK 6 9 16 - - 2 High / Air 264 -7 / +10 - 24
JS 4[8] [2(2)2(4)]x4 34 - - 2 High / Air 264 -7 / +10 - 20xN [ ] Indicates during forward attack
JHS 13 5 18 - - 2 High / Air 264 -7 / +10 36
JD 7 5 32 / 5 Landing Recovery - - 2 High / Air 264 -7 / +10 - 40
6P 18 6 14 -1 -5 4 Mid 384 -6 / +20 90 1~6 Upper Body, 7~23 Above Knees 45
6K 20 5 4+4 After Landing[Total 29] 1 -2 2 High / Air 264 -7 / +10 90 6~Airborne 30 [ ] Indicates feint motion
6HS 17 6 15 -2 -6 4 Mid 384 -6 / +20 - 50
J2K 13 3 18 - - 2 Mid / Air 360 -15 / +10 - 22
2D 9 21 9 -11 -15 4 Low 384 -6 / +20 - 30
5D 24 3 20 -9 -12 2 High 264 -20 / +10 80 28
Dead Angle Attack 18 6 17 -9 -12 2 Mid / Air -5000 / 264 -7 / +10 50 1~23 Full,24~36 Throw 25
Ground Throw 1 - - 13 - 0,2 Ground Throw 0,480 -6,0 / - Forced 65 0,68 Throw Range 85750; Stun: 34
Air Throw 1 - - - - 0 Air Throw 0,480 -6,0 / - Forced 65 0,60 Throw Range 192500; Stun: 30
Mappa Hunch (P) 11 3 17 -1 -5 4 Mid 200 / 480 -6 / +20 - 40
Mappa Hunch (K) 14 6 15 -2 -6 4 Mid 200 / 480 -6 / +20 - 40 Throw Range 161000
Bloodsucking Universe 7 2 - - - 0 Ground Throw 0 / 720 -26, 0 / - -, Forced 80 0,72 Whiff Recovery: Total 35F; Range: 16100; Stagger duration: 72f; Stagger Frame Adv.: +7 to +32, On Hit: Next attack is a counter hit for the next 180F
Dandy Step (P) - - Total 30 - - - - 250 - - 1~3 Strike - 15~Followup moves possible
Dandy Step (K) - - Total 38 - - - - 250 - - 1~6 Strike - 27~Followup moves possible
-> Pilebunker (P Dandy) 4 3 36 -20 -24 4 Mid 300 / 720 -6 / +20 90 70 Stun: 50
-> Pilebunker (K Dandy) 4 3 36 -20 -24 4 Mid 300 / 720 -10 / +20 Forced 85 80 Stun: 60
-> Crosswise Heel 6 4(9)7 16+5 After Landing -14 -17 2 Mid 300 / 480x2 -7 / +10 - 1~18 Throw,3~18 Full excluding foot 27,32
-> Under Pressure 5 2 12 0 -3 2 Mid 250 / 720 -7 / +10 - 36
-> -> It's Late 14 6 10 3 -1 4 High 250 / 720 -6 / +20 - 1~19 Throw 52
-> Helter Skelter 25 6 13 12 8 3 Mid / Air 300 / 720 -6 / +14 - 1~2 Low Body,3~Airborne, 14 & 25~ Throw 32 Recovery removed in air
Footloose Journey 5 [2(2)]x6 14 After Landing - - 3 Mid / Air 200 / 360x6 -6 / +14 - 40x6
Undertow 39 1 22 - - 4 Unblockable 200 / 720 -6 / +20 70 60
Dead On Time 7+0 8 36+21 After Landing -47 -51 4 Mid / Air -5000 / 0 -6 / +20 - 7~9 Strike 140 Stun: 70
Eternal Wings 5+4 18 36+7 After Landing -42 -46 4 Mid -5000 / 0 -6 / +20 - 1~26 Full 88
Chokkagata Dandy 8+3 Until Landing 20 After Landing - - 4 Mid -5000 / 0 -3 / +20 - 1~10 Strike 100
All Dead 9+9[5+5] 6 30 -19 -23 3 Mid / Air 0 -6 / +14 - 1~8[1~4] Above Knees,9~23[5~15] Full DESTROY [ ] Indicates during Hell Fire