Welcome to the web-version of GunFrame for Guilty Gear Xrd REV2.

GunFrame is available on Android and iOS.

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Your support will go directly into buying DLC Characters and adding additional games to the GunFrame project. Thank you.

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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
1.06 1 60 3 F 16 F 1-9 F 23 F 25 F Light

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 4 4 5 1 -1 0 Mid 0 -8 / +3 90 10
5K 7 3 15 -4 -7 2 Mid 0 -7 / +10 - 22
c.S 6 3 18 -4 -8 3 Mid 0 -6 / +14 90 28
f.S 9 6 18 -10 -13 2 Mid 1584 -7 / +10 - 32
f.S(During Launch) 11 5 21 -12 -15 2 Mid 0 -7 / +10 90 38
5HS 14 9 27 -17 -21 4 Mid 1584 -6 / +20 - 46
5HS(During Launch) 12 6 24 -13 -17 3 Mid 0 -6 / +14 90 36
2P 5 4 6 0 -2 0 Mid 0 -8 / +3 80 8
2K 6 5 9 -2 -5 1 Low 0 -7 / +6 70 15
2S 19 9 51 -41 -45 4 Mid 1584 -10 / +20 90 70 Pulls in
2HS 25 9 27 -17 -21 4 Mid 1584 -10 / +20 90 70
JP 5 6 6 - - 1 High / Air 0 -7 / +6 - 10
JK 7 4 13 - - 2 High / Air 0 -7 / +10 - 22
JS 10 7 24 - - 3 Mid / Air 1200 -6 / +14 90 30
JS(During Launch) 9 4 20 - - 2 High / Air 0 -7 / +10 90 26
JHS 15 Until Landing 0 - - 4 Mid / Air 1200 -6 / +20 90 40
JHS(During Launch) 13 8 27 - - 2 High / Air 0 -7 / +10 - 32
JD 11 8 24 / 5 Landing Recovery - - 4 Mid / Air 0 -8 / +20 80 40
6P 10 4 22 -12 -15 2 Mid 0 -7 / +10 - 1~13 Upper Body 30
6K 18 5 9 0 -3 2 High 0 -7 / +10 80 26 Hits crouching at 20F
3K 12 12 12 -7 -11 3 Low 0 -6 / +14 90 10~ Low Profile 28
J2D 11 8 24 / 5 Landing Recovery - - 4 Mid / Air 0 -8 / +20 - 40
J6D 11 8 24 / 5 Landing Recovery - - 4 Mid / Air 0 -8 / +20 80 40
J8D 11 8 24 / 5 Landing Recovery - - 4 Mid / Air 0 -8 / +20 - 34
2D 8 6 16 -8 -11 2 Low 0 -7 / +10 90 28
5D 28 6 21 -13 -16 2 High 0 -20 / +10 80 25
Dead Angle Attack 7 4 27 -17 -20 2 Mid / Air -5000 / 264 -7 / +10 - 1~10 Full,11~19 Throw 25
Ground Throw 1 - - 53 51 0 Ground Throw 0,60x10 -6,0 / - Forced 55 0,54 Throw Range 75250; Stun: 5x10
Air Throw 1 - - - - 0 Air Throw 0,60x10 -6,0 / - Forced 65 0,63 Throw Range 192500; Stun: 5x10
Large Sword Launch(S) 67 13 Total 22 - - 2 Mid / Air 600 -7 / +2 85 Max Stagger duration on CH: 35 26
Large Sword Launch(S Aerial) 67 13 Total 26 - - 2 Mid / Air 600 -7 / +2 85 Max Stagger duration on CH: 35 26
Large Sword Launch(HS) 66 11 Total 22 - - 2 Mid / Air 600 -7 / +2 85 Max Stagger duration on CH: 35 26
Large Sword Launch(HS Aerial) 66 11 Total 26 - - 2 Mid / Air 600 -7 / +2 85 Max Stagger duration on CH: 35 26
Large Sword Retrieval - - Total 22 - - - - - - - -
Large Sword Retrieval(Aerial) - - Total 26 - - - - - - - -
2S(During Launch,Close Range) 67 18 Total 33 - - 2 Mid / Air 768 -7 / +2 90 50
2S(During Launch,Long Range) 96 18 Total 33 - - 2 Mid / Air 768 -7 / +2 90 50
2HS(During Launch,Close Range) 62 18 Total 33 - - 4 Mid / Air 768 -10 / +2 90 50
2HS(During Launch,Long Range) 91 18 Total 33 - - 4 Mid / Air 768 -10 / +2 90 50
6S(During Launch,Close Range) 26 15 Total 31 22 19 2 Mid / Air 600 -7 / +10 85 Max Stagger duration on CH: 35 26
6S(During Launch,Long Range) 64 15 Total 31 - - 2 Mid / Air 600 -7 / +10 85 26
6HS(During Launch,Close Range) 25 11 Total 31 23 20 2 Mid / Air 600 -7 / +10 85 26
6HS(During Launch,Long Range) 63 11 Total 31 - - 2 Mid / Air 600 -7 / +10 85 26
J6S(During Launch,Close Range) 26 15 Total 29 - - 2 Mid / Air 600 -7 / +10 85 26
J6S(During Launch,Long Range) 64 15 Total 29 - - 2 Mid / Air 600 -7 / +10 85 26
J6HS(During Launch,Close Range) 25 11 Total 29 - - 2 Mid / Air 600 -7 / +10 85 26
J6HS(During Launch,Long Range) 63 11 Total 29 - - 2 Mid / Air 600 -7 / +10 85 26
J2S(During Launch,Close Range) 65 18 Total 26 - - 3 Mid / Air 768 -10 / +14 90 50
J2S(During Launch,Long Range) 94 18 Total 26 - - 3 Mid / Air 768 -10 / +14 90 50
J2HS(During Launch,Close Range) 60 18 Total 26 - - 4 Mid / Air 768 -10 / +20 90 50
J2HS(During Launch,Long Range) 89 18 Total 26 - - 4 Mid / Air 768 -10 / +20 90 50
(P)P 7 4 10 -2 -5 1 Mid 0 -7 / +6 - 18
(PP)P 10 6 9 -1 -4 2 Mid 0 -7 / +10 Forced 80 28
(PP)K 13 6 18 -10 -13 2 Mid 0 -7 / +10 - 26
(P)K 10 3 21 -7 -11 3 Mid 0 -6 / +14 - 22 Max Stagger duration: 47; Stagger Frame Adv.: 0 to +24
(PK)4K / (P)4K 15 3 35 -24 -27 2 Mid 0 -7 / +10 - 36
(K)P 7 4 9 -1 -4 1 Mid 0 -7 / +6 - 18
(KP)P 18 4 12 3 -1 4 High 0 -6 / +20 - 42
(KP)K 11 6 18 -10 -13 2 Mid 0 -7 / +10 - 26
(K)K 9 3 12 -1 -4 2 Mid 0 -7 / +10 - 28
(KK)K 11 4 22 -9 -13 3 Mid 0 -6 / +14 - 32
(KK)4K 15 3 35 -24 -27 2 Mid 0 -7 / +10 - 36
(K)4K 15 3 35 -24 -27 2 Mid 0 -7 / +10 - 36
(2P)P 8 4 10 -2 -5 1 Mid 0 -7 / +6 - 18
(2PP)K 16 6 20 -12 -15 2 Low 0 -7 / +10 - 3~15 Foot,3~Airborne 36
(2P)K 9 4 12 -2 -5 2 Low 0 -7 / +10 - 24 Max Stagger duration: 31; Stagger Frame Adv.: 0 to +16
(2K)P 8 4 10 -2 -5 1 Mid 0 -7 / +6 - 22
(2KP)P 18 4 12 3 -1 4 High 0 -6 / +20 - 44
(2KP)K 12 6 20 -12 -15 2 Low 0 -7 / +10 - 3~11 Foot,3~Airborne 32
(2K)K 9 4(6)5 16 -4 -8 1,3 Low 0 -7,-6 / +6,+14 - 18,32
Dauro 15 3 18 -4 -8 3 Mid / Air 0 / 0 -6 / +14 80 30
Dauro (Fastest) 15 3 16 -2 -6 3 Mid / Air 0 / 0 -6 / +14 90 36 Becomes fastest version when pressing P within 3 frames after command input
Flama Cargo 11 1 Total 45 - - 4 Ground Throw 0 / 480 -6 / - Forced 60 0,60 Throw Range 90000; Stun: 30
Sild Detruo 32 3 11 2 -1 2 High / Air 0 / 0 -7 / +10 85 1~Airborne 20x3
Sild Detruo(Aerial) Until Landing[20] 3 12 1 -2 2 High / Air 0 / 0 -7 / +10 85 20x3 [ ] Indicates lowest possible height
Cassius 19 29 Total 46 -1 -4 2 Mid / Air 0 / 0 -7 / +2 - 30
Martelli 12 6 16 -5 -9 3 Mid 0/1200 -7 / +14 - 38
Air Martelli 12 6 8 After Landing - - 3 Mid / Air 0/1200 -7 / +14 - 38
Forpelli 15 6 24 -11 -15 4 Mid 0/1200 -6 / +20 - 30
Air Forpelli 15 6 8 After Landing - - 4 Mid / Air 0/1200 -6 / +20 - 30
Calvados 7+7 62 31 -17 -21 3 Mid / Air -5000 -1 / +2 - 3~13 Strike [1~15 Full] 50, 6x30 [62, 7x29] [ ] indicates Burst Overdrive
Trance 9+17 129 Total 12 - - 3 Mid / Air -5000 -2 / +2 90 8x30
Explode 7+1 18 24 -32 -34 0 Mid / Air -5000 -6,0x14,-14 / +3 - 1~10 Full 0,4x14,80
Animo Estingi 14+18[10+16] 3 34 -20 -24 3 Mid / Air - -6 / +14 - 14~34[10~28] Full DESTROY [ ] Indicates during Hell Fire