Welcome to the web-version of GunFrame for Guilty Gear Xrd REV2.

GunFrame is available on Android and iOS.

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Your support will go directly into buying DLC Characters and adding additional games to the GunFrame project. Thank you.

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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
0.93 3 80 5 F 21 F 1-20 F 22 F 24 F Super Heavy

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 5 5 6 1 -2 1 Mid 144 -7 / +6 - - 11
5K 10 9 9 -4 -7 2 Low 264 -7 / +10 - - 22
c.S 8 3 11 0 -3 2 Mid 264 -7 / +10 - - 40
f.S 11 7 18 -11 -14 2 Mid 264 -7 / +10 - - 36
5HS 15 7 16 -4 -8 4 Mid 384 -6 / +20 - - 55
2P 6 4 6 0 -2 0 Mid 144 -8 / +3 - - 12
2K 7 4 14 -6 -9 2 Low 264 -7 / +6 - - 16
2S 14 3 20 -6 -10 3 Mid 384 -6 / +14 - - 36
2HS 13 5 35 -21 -25 4 Mid 384 -6 / +20 - - 60 Stun: 82
JP 7 6 6 - - 0 High / Air 144 -8 / +3 - - 18
JK 10 8 13 - - 1 High / Air 264 -7 / +10 - - 24
JS 13 6 23 - - 2 High / Air 264 -7 / +10 - - 36
JHS 12 6 16 - - 3 High / Air 384 -6 / +14 - - 45
JD 13 Until Grounded 9 After Landing - - 3 Mid / Air 384 -6 / +14 - - 50 Ground Bounces on Counter Hit
6P 11 7 19 -9 -13 3 Mid 384 -5 / +14 - 1~22 Upper Body 42
6K 16 8 20 -9 -13 4 Mid 384 -6 / +20 - - 40
6HS 23 5 30 -16 -20 4 Mid 384 -6 / +20 - - 80 Stun: 120
2D 12 5 14 -2 -6 3 Low 384 -6 / +14 - - 35
5D 27 2(2)2(2)2 8 1 -3 4 High 384 -20 / +20 80 - 30 Maximum 1 Hit
Dead Angle Attack 13 5 18 -9 -12 2 Mid / Air -5000 / 264 -7 / +10 50 1~17 Full,18~32 Throw 35
Ground Throw 1 - - 37 35 0 Ground Throw 0,480 -6,0 / - Forced 65 - 0,60 Throw Range 96250; Stun: 30
Air Throw 1 - - - - 0 Air Throw 0,480 -6,0 / - Forced 65 - 0,70 Throw Range 201250; Stun: 35
Heat Knuckle 14 1 22 14 - 0,4x3 Air Throw 200 / 0,600x2,2400 -8,-6x3 / - - - 0,15x2,40
-> Heat Extend - - - 53 49 4 - 0 / 1440 -6 / - - - 90
Mega Fist Forward 24 8 8 -4 -7 2 High / Air 150 / 360 -7 / +10 - 1~39 Lower Body,3~Airborne 50
Mega Fist Backward 25 9 6 4 0 4 High / Air 150 / 360 -6 / +20 - 1~39 Lower Body,5~Airborne 50
Slide Head 25[29] 2[1] Total 54 -11 -15 4[4] Low[Unblockable] 200 / 360 -6[-6] / +20[-] - 1~16 Above Knee 40[0] [ ] Indicates unblockable
Hammer Fall 18[31] 2 33 -16 -20 4 Mid 375 / 720 -6 / +20 - 1~Super Armor 60 [ ] Indicates slowest
Hammer Fall Break - - Total 15 - - - - - - - - -
F.D.B, 19~36 3 12 2 -2 3 Mid 150 / 600 -6 / +14 - 4~35 Reflect Projectiles 40
F.D.B,(Reflect) 2 150 Total 22 - - 2 Mid / Air 0 / 120 -7 / +10 - 1~22 Strike 16
Potemkin Buster 3 - - 62 60 0 Ground Throw 0 / 1440 -6,0,-15 / - Forced 50 1~2 Throw, 3 Full 0,150,0 Whiff Recovery: Total 40; Throw Range 308000; Stun: 70
Trishula 25 15 18 -6 -9 2 Mid 200 / 600 -7 / +10 Forced 80 1~39 Above Knees 48
I.C.P.M. 13 Until Landing 29 - - 4 Mid 240 / 720 -7,-6 / +20 - - 0,60 Frame Advantage on Hit: +24f, Frame Advantage OTG: -2
Heavenly Potemkin Buster 12+1 15 10 56 52 4 Air Throw -5000 / 0 -6 / - - 1~12 Full, 13~27 Upper Body & Throw 140
Giganter EX 9+8 60 Total 50 0 -4 4 Mid -5000 / 0 -10 / +20 - 1~9 Full 30 Max Stagger duration: 69F; Frame Adv. on Hit: +16 to +51; Stun: 135
-> Gigantic Bullet EX 49 24 17 -22 -26 4 Mid -5000 / 0 -10 / +20 - - 145 Stun: 0
Infernal Tour 9+8[5+6] 3 62 - - 0 Ground Throw - -6 / - - - DESTROY [ ] Indicates during Hell Fire,Throw Range 230000