Welcome to the web-version of GunFrame for Guilty Gear Xrd REV2.

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Defense Modifier GUTS Stun Resistance Jump Startup Backdash Backdash Invincibility Facedown Wakeup Faceup Wakeup Weightclass
1.06 1 60 4 F 16 F 1-8 F 21 F 25 F Medium

Name Startup Active Recovery Fr. Adv IB ATKLvl Guard Tension RISC PRate Invul DMG Notes
5P 7 6 19 -11 -14 2 Mid 264 -7 / +10 - 28
5K 6 3 12 -3 -6 1 Mid 264 -7 / +6 - 16
c.S 7 6 10 1 -3 3 Mid 384 -6 / +14 - 28
f.S 9 3 22 -11 -14 2 Mid 264 -7 / +10 - 33
5HS 16 4 17 -2 -6 4 Mid 384 -6 / +20 - 42
2P 12 6 18 -10 -13 2 Low 264 -7 / +10 - 24
2K 7 5 6 -1 -3 0 Low 144 -8 / +3 70 9
2S 8 9,6 15 -5 -8 2,1 Mid 528,264 -4,-6 / +10,+6 - 22,18 2nd hit pulls in
2HS 11 8,6 16 -4 -8 3 Low,Mid 384x2 -6,-4 / +14 - 22,18 2nd hit pulls in; Stagger Duration: 44; Stagger Frame Adv.: +1 to +23
JP 7 4 9 - - 0 High / Air 144 -8 / +3 - 10
JK 8 8 12 - - 2 High / Air 264 -7 / +10 - 18
JS 11 8,8 9 - - 2 High / Air,Mid / Air 264x2 -4,-6 / +10 - 16,12 2nd hit pulls in
JHS 10 12 9 - - 2 High / Air 264 -7 / +10 - 38
JD 10 2 22 / 5 Landing Recovery - - 2 High / Air 264 -7 / +10 - 40
6P 9 3 16 -5 -8 2 Mid 264 -7 / +10 - 1~11 Upper Body 32
3P 11 4 8 2 -1 2 Low 264 -7 / +10 - 24
6K 11 5(2)8 15 -5 -8 3,2 Mid,Mid 384,264 -4,-6 / +14,+10 - 22,18 2nd hit pulls in
6HS 23 9 9 1 -3 4 High / Air 384 -6 / +20 80 11~31 Airborne 46
J6P 7 6 14 - - 2 Mid 264 -7 / +10 - 24
J6K 9 6,3 12 - - 2 High / Air 264 -7,-6 / +10 - 24,18
J2S 13 14 9 - - 2 High / Air 264 -4 / +10 - 16
2D 8 10 12 -8 -11 2 Low 264 -7 / +10 - 30
5D 26 6 15 -4 -8 3 High 384 -20 / +14 80 17~25 Foot 25
Dead Angle Attack 9 2 17 -5 -8 2 Mid / Air -5000 / 264 -7 / +10 50 1~20 Full,21~24 Throw 25
Ground Throw 1 - - 71 69 0 Ground Throw 0,480 -6,0 / - Forced 50 0,50 Throw Range 78750; Stun: 25
Air Throw 1 - - - - 0 Air Throw 0,480 -6,0 / - Forced 65 0,60 Throw Range 192500; Stun: 30
Sickle Flash 12 12(3 Hit) 39 -15 -19 4 Mid 250 / 120x3 -9 / +10 80 20x3 followups possible during 36~41f
-> Melody Chain 1 12 35 -13 -17 4 Mid 0 / 120 -6 / +20 - 35
-> Spinning Chain Strike 7 [2(5)]x4,2 17 -5 -8 2 Low 0 / 240x5 -7 / +10 - 26x5
Artemis Hunter 9 6 35 -27 -30 2 Mid / Air 200 / 480 -7 / +10 90 1~11 Full 46
Thunder Shadow Chain 28 4 13+3 After Landing 1 -3 4 High / Air 200 / 480 -6 / +20 - 4~Airborne 45
Spindle Spinner 27 20 38 34 - 0,4 Ground Throw 300 / 0,480 0, -16 / - Forced 70 0,80
Heaven Can Wait (Mid) - - Total 29 37 - 0,4 - 120 / 0,720 0, -20 / - Forced 70 4~19 Mid and High Guard Point 0,80
Heaven Can Wait (Low) - - Total 29 60 - 0,4 - 112 / 0,720 0, -20 / - Forced 70 4~19 Low Guard Point 0,80
Axl Bomber 9 4 10 After Landing - - 4 Mid / Air 200 / 480 -7 / +20 - 50
Sparrowhawk Stance - - Maximum 188 - - - - 150 / 0 - - - Followup moves possible at 23F, Attacks unblockable after 150F
-> High 23+4 16 27 - - 2 Mid / Air 0 / 240 -7 / +10 Forced 80 40
-> Mid 23+5 19 26 - - 2 Mid / Air 0 / 240 -7 / +10 Forced 80 32
-> Low 23+8 21 16 - - 2 Mid / Air 0 / 240 -7 / +10 Forced 80[70] 24 [] indicates instant
-> Release - - Total 28 - - - - - - - -
Sickle Storm 14+1 4,4,(20),12{4 hits} 39 -11 -15 4 Mid -5000 / 0 -6 / +20x2,+10xn - 1~17 Full,18~19 Throw 50x2,30x5 () indicates gap
Shark Strike 3+2 11,(8),2 6 11 7 4 Mid,Mid / Air -5000 / 0 -6 / +20 Forced 85 20,42 2nd hit pulls in, () indicates gap
Amphora Conflagration 9+15[5+12] 5 32 -20 -24 3 Mid / Air - -6 / +14 - 9~28[5~21] Full DESTROY [ ] Indicates during Hell Fire